Board Games

That's It! (Port-A-Party)

$9.99
SKU: 759751011048

3–99 Players, 15 Minutes, Age: 10+

Quick! Name something you find in a toolbox. If you said "hammer", then you've hit the nail on the head with That's It!, a fast-playing "word for word" party game. Draw a topic card, then race to shout out answers until someone says the exact word written. Get the most right and – that's it! – you win!

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Party Games)

Go Go Gelato

$21.99
SKU: 803979046006

2–4 Players, 15 Minutes, Age: 6+

Using four cones, three scoops, two hands and one challenge card in Go Go Gelato!, you want to scoop your way to victory as quickly as you can.

To start the game, each player takes four cones (one of each color) and three scoops of gelato (in three of the four colors), then places those scoops in the matching cones. Someone reveals a challenge card, then everyone races to maneuver the right scoops into the right cones — all without dropping the scoops or touching them by hand. No one will want to eat that! Fulfill the order first, and you claim the challenge card. Whoever collects five challenge cards first wins!

AWARDS & HONORS

In Stock
2 on hand, as of Jan 23 11:18am
(Board - Children's Games)

Kingdomino

$19.99
SKU: 803979036007

2–4 Players, 15 Minutes, Age: 8+

In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.

The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

AWARDS & HONORS

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Family Games)

Dr. Eureka

$21.99
SKU: 803979033006

2–4 Players, 15 Minutes, Age: 8+

The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab...

AWARDS & HONORS

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Family Games)

Loot

$14.99
SKU: 231T

2–8 Players, 20 Minutes, Age: 10+

The cards show trading ships and pirate ships, with pirates and an admiral. Players send a trading ship of value on a voyage in which it must survive a round of attacks from other player's pirate ships. You defend your traders with your own pirates and collect the spoils of your attacks elsewhere.

Description for the Heidelberger release:

Essen release, 2002. In the nice small black box, with embossed lettering. This game has 25 Trade ships worth different amounts of gold (from 2 to 8), 48 Pirate ships, 12 each in 4 colors. The Pirate ships are worth 1-4 skulls (the player with the most skulls played on a trade ship captures it if the lead is kept for one full pass around the table). There are 4 Pirate Captains (1 of each color) to help win the battles and 1 Admiral to help defend the trade ships. The game is playable with 2-5 players individually. With partners it can be played with up to 6 or 8.

2005 Mensa Select

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Family Games)

Scrambled States of America Game

$17.99
SKU: 5505C

2–4 Players, 20 Minutes, Age: 8+

Quick! Find a state that ends with the letter A. Now find one that borders Tennessee.

Have fun learning about the United States in this madcap game of observation and quick reflexes. Collect state cards by matching them to a Scramble challenge. Or "Go the Distance" and find a state's closest neighbor. Win the most cards in The Scrambled States of America and call yourself the Head of States!

In Stock
5 on hand, as of Jan 23 11:18am
(Board - Family Games)

IOTA

$8.99
SKU: 246D

2–4 Players, 30 Minutes, Age: 8+

IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color, shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position.

To set up the game, each player is dealt a hand of four cards and one card – the "starter" – is placed face-up on the table. The remaining cards form a draw deck.

On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2, 3 or 4 cards in a row in which each individual property (color, shape and number) is either the same on each card or different on each card. You can also choose to pass and place some, none or all of your cards on the bottom of the draw pile and take new ones.

Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line, and some spaces on the grid will be impossible to fill.

To score a turn, add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines, they're counted twice. If on a turn a player completes a line that is four cards long, all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot.

The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins.

Out of Stock

Zeus on the Loose

$13.99
SKU: 233

2–5 Players, 15 Minutes, Age: 8+

Catch Zeus if you can! The great Greek god has bolted from Mount Olympus and it’s up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb up the mythic mountain. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mount Olympus with Zeus in hand and you’re a mortal among the gods. To play is human. To win, divine!

Did you know that, in addition to their supreme powers, the Greek gods were endowed with the special ability to change the course of card games? Well, at least that’s the case in Zeus on the Loose! As you figure out how to harness the strengths of the various gods within, you’ll sharpen strategic thinking along with valuable addition and subtraction skills. A quick warning about Hera: Though she may be the most powerful goddess in the game, don’t get on her bad side or else she might wind up helping an opponent steal Zeus and win!

In Stock
2 on hand, as of Jan 23 11:18am
(Board - Family Games)

Hi Lo Flip

$16.99
SKU: 118

2–6 Players, 15 Minutes, Age: 8+

In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself.

Each round in the game, you start with a hand of seven cards from a deck numbered 1-100. The HI-LO chip is in the center of the table showing one side of it. On a turn, you play a card from your hand onto the discard pile that is either higher or lower (depending on the HI-LO chip) than the current top card. If you can't play, then flip the chip. If it lands on the opposite side, play a card, then end your turn; if not, then draw a card, playing it immediately, if possible. If you still can't play, then whoever played most recently claims all of the cards in the discard pile, then you play whatever card you want.

If you play a card that ends with a 1, then the next player draws a card and skips their turn. If the card ends in a 2, then you must play again.

When someone runs out of cards, they collect the discard pile, then players tally their points for cards collected, with cards ending in 0 being worth 10 points and all other cards 1 point. The player who went out scores a bonus of 10 points. Complete multiple rounds until a player scores more than 75 points, with whoever has the highest score at that point winning the game.

In Stock
5 on hand, as of Jan 23 11:18am
(Board - Family Games)

Wig Out!

$13.99
SKU: 248

2–6 Players, 12 Minutes, Age: 6+

Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colorful hairstyles. Put together a pair of pigtails. Combine a couple of cornrows. Match a mullet or some Mohawks. The first player out of cards is a cut above the rest!

The second edition of Wig Out! contains 70 cards instead of 60, giving players fourteen bewigged participants to match during the game.

In Stock
2 on hand, as of Jan 23 11:18am
(Board - Children's Games)

Chomp!

$13.99
SKU: 217

2–5 Players, 20 Minutes, Age: 6+

Chomp card game for 2-5 players, aged 6+.

The game consists of a specialized deck of 52 cards which depict various sea creatures on a food chain--plankton, shrimp, little fish, big fish, seal, shark. The higher the creature is on the food chain, the more types of creatures it can chomp. Creatures cannot chomp their own kind, nor can they eat anything higher up on the food chain. Nobody can chomp an octopus or an electric eel, which are special action cards in the game. The game plays rather like the old card game War, with the superior creature "chomping" the others and taking the trick. The first player to collect all the cards wins the game.

The rulebook includes several variations.

In Stock
2 on hand, as of Jan 23 11:18am
(Board - Children's Games)

Go Away Monster!

$16.99
SKU: 420

2–4 Players, 10–15 Minutes, Age: 3+

Reach in the bag to find the puzzle pieces that fit your bedroom game board. Try to distinguish between the different puzzle pieces and decide which one feels like the size and shape of a piece you need. If you pull out a monster, don't be scared... You take charge, and the monsters will take off!

Being afraid of monsters is a normal part of growing up. Go Away Monster! encourages kids to conquer that fear by acting it out and taking control. It also lets them experience some of the apprehension and excitement in deciding what is real and what is imaginary.

Out of Stock

Horrified: Universal Monsters

$44.99
SKU: 810558018361

1–5 Players, 60 Minutes, Age: 10+

The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends!

In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late.

Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as each monster is unique, they require different strategies and tactics to be defeated.

In Stock
3 on hand, as of Jan 23 11:18am
(Board - Co-Operative)

Minecraft: Builders & Biomes Farmer's Market Expansion

$19.99
SKU: 4005556268696

2–4 Players, 30–60 Minutes, Age: 10+

Minecraft: Builders & Biomes – Farmer's Market Expansion adds a new element to Minecraft: Builders & Biomes by adding a new way to win: Growing vegetables.

Vegetable patch tiles are shuffled among the building and monster tiles and laid out with everything else at the start of the game. If a player builds a vegetable patch, they can grow vegetables in the form of small wooden cubes on it — and once they have enough vegetables, they can buy unique items with powerful abilities from the villagers at the market, such as the Crafting Table that can transform any stone into an emerald, i.e., a wild. With the Minecart with Chest, you can always take three blocks instead of two. The Beacon allows a player three actions each turn instead of two, and the Enchanting Table grants 20 experience points at game's end.

Items are revealed in the market at the start of the game, as well as after the first and second scorings, and they're first come, first serve, so grow your crops quickly to make the best use of them.

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Family Games)

Minecraft: Builders & Biomes

$39.99
SKU: 4005556261321

2–4 Players, 30–60 Minutes, Age: 10+

As in the original Minecraft digital game, in Minecraft: Builders & Biomes players explore the Overworld, build structures, and mine resources, earning points for structures and the largest connected biomes of forest, desert, mountain, or snowy tundra spaces on their player boards.

Familiar foes like Endermen, Creepers, and other mobs also appear throughout the game, and they need to be defeated using weapons collected from the board. Defeating mobs earn players points in addition to granting additional awards. Game scoring occurs as the resource cube's layers are depleted. As soon as the third layer runs out, the adventure comes to an end, and the builder with the most points wins.

In more detail, on a turn you take two different actions from the following possibilities:

• Collect two blocks: At the start of the game, you set up a 4x4x4 cube of building blocks with 16 wood, 14 sand, 12 stone, 10 obsidian, and 12 emerald being placed together at random. When you collect a block, the top face and at least two other sides must be revealed.

• Move: Your character starts in the center of a 4x4 grid of tile stacks, with each stack holding four tiles. Weapon tiles are placed at the end of each column and row. Move 0-2 spaces between stacks, then reveal all adjacent tiles that are face down.

• Build: Discard blocks from your personal supply to match the building requirements on a tile next to your character. Place this tile on your personal 3x3 building board.

• Fight a mob: Choose a mob adjacent to your character, then reveal three tiles from your weapon stack, which starts with a stone sword, a wooden sword, and three poisonous potatoes. Tally the number of hearts revealed; if this sum is at least as large as the number of hearts on the mob, you defeat it. Remove it from the board, and place it next to your personal building board. Mobs might grant you an endgame scoring bonus, immediate points, or a one-shot bonus action.

• Collect a weapon: If your character is next to a weapon tile at the edge of the playing grid, you can shuffle it into your weapon stack.

Scoring takes place three times during the game, specifically after the final block is removed from the first, second, and third level of the building block cube. In the first round, you choose one of the four biomes (forest, desert, mountains, or snowy tundra) and score for the largest connected area of this biome on your personal building board. The board comes pre-printed with biome spaces, and as you place buildings on this board, you can alter the biome of a space. In the second round, you choose one of three materials (wood, sand, stone, or obsidian) and score for the largest connected group of structures on your personal building board that are made of this material. In the third round, you score for the largest contiguous group of structures (decoration, dwelling, animal house, or bridge) of your choice on your board. After scoring in the third round, tally bonus points from the mobs you've collected.

Out of Stock

Disney Hocus Pocus: The Game

$24.99
SKU: 810558018750

2–6 Players, 30 Minutes, Age: 8+

Disney Hocus Pocus: The Game, based on the 1993 movie "Hocus Pocus", players must work together to ruin the Sanderson Witches’ potion three times before the sun rises. Players hold a hand of ingredients of different types and colors and attempt to match all ingredient types or colors in the cauldron.

Each turn, players ask a question about other players’ hands, referring to the ingredient type or color (but not both). (For example, “Who has blue ingredients?” or “Who has newt saliva?”) They then play a card from their hand into the cauldron and draw back up to three cards, ending their turn.

Some ingredient cards have Binx the cat or a spell book on them. When an ingredient with Binx is played into the cauldron, the active player puts the Binx mover in front of any player. That player then lays their cards down so everyone can see them and keeps them there until Binx is moved. If a spell book is played, the active player draws a card from the Spell deck and resolves the card. Spells generally do something to ruin players’ plans.

If you have cards showing all of one color or all of one object in the cauldron, then you've stunned one of the witches — and you need to stun the witches three times before time runs out! When stunned, a witch cannot cast spells from the deck.

Players also have four “Tricks” to use based on scenes from the movie; each Trick can be used once per game. For example, "Burning Rain of Death" allows you to discard three potion ingredients and draw three new potion ingredients.

Out of Stock

Labyrinth

$31.99
SKU: 4005556264483

2–4 Players, 20 Minutes, Age: 6+

Labyrinth has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Out of Stock

Enchanted Forest

$25.99
SKU: 4005556222926

2–6 Players, 30–60 Minutes, Age: 4+

One treasure is hidden under each tree in the forest. As you move from tree to tree, you get to peek at the treasures you find. Can you remember where each one is hidden? When the king asks where one of the treasures is, players race to reach the castle with the right information.

Out of Stock

Cthulhu Wars: Duel (2 Player)

$29.99
SKU: 793611931084

2 Players, 20–30 Minutes, Age: 8+

The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues. Which Great Old One will rule the ruins of Earth? Now, you take charge!

Cthulhu Wars: Duel is a fast-moving two-player strategy game in which you play as Great Cthulhu himself or the Black Goat, a cosmic goddess of hideous fertility. Each side is strikingly different with unique units, abilities, and strategies available.

In Cthulhu Wars: Duel, the giant plastic miniatures have been replaced with cardboard standees. This not only allows the game to be more affordable, but also makes it travel friendly and saves table space. This means you can drop a box of Cthulhu Wars: Duel in a bag and take it to your game night with minimal space requirements. Cthulhu Wars: Duel also doesn't take up as much table space as the original, allowing it to be played in smaller spaces. In short, this is the most accessible version of Cthulhu wars ever made!

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Strategy)

Shifting Stones

$16.99
SKU: 119

1–5 Players, 20 Minutes, Age: 8+

Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones, and your victory will be set in stone!

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Family Games)

Decrypto

$22.99
SKU: 807658000723

3–8 Players, 15–45 Minutes, Age: 12+

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

Out of Stock

Pandemic: Hot Zone - North America

$29.99
SKU: 841333111045

2–4 Players, 30 Minutes, Age: 8+

Disease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?

Hot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.

Out of Stock

Mysterium Park

$29.99
SKU: 3558380076544

2–6 Players, 30–45 Minutes, Age: 10+

Welcome to Mysterium Park!
Its cotton candies, its circus, its dark secrets...
The park’s former director has disappeared, but the investigation came to nothing. Since that night, weird things are happening on the fairground. As psychics, you’re convinced that a ghost haunts this carnival... You’re now intent on giving it a chance to reveal the truth.
In this cooperative stand-alone game, the ghost sends visions with illustrated cards. The psychics try to interpret them in order to rule out certain suspects and locations. Then, they’ll seize their only chance to piece together what happened to the director. You have only six nights before the carnival leaves town... Open your minds and find the truth!
Set in the lights of a 1950's US fairground, Mysterium Park shares the same core mechanism with the famous award-winning game it reimplements, though bringing a different approach: it is smaller and faster, thanks to very quick setup and simplified rules.
Mysterium is a milestone in immersive and eye-catching experiences close to role-playing; with Mysterium Park, you can enjoy the heart of it in a more condensed way.

In Stock
1 on hand, as of Jan 23 11:18am
(Board - Co-Operative)

Pinnacle

$19.99
SKU: 3558380064763

2–6 Players, 15 Minutes, Age: 8+

Strategic stacking leads to precarious peaks! In Pinnacle, players take turns stacking wooden blocks of various shapes to create a perilous pile of laughter and risk-taking fun. If the shapes fall, the game ends! Ideal for players of any age who love a tactile and fun experience.

Out of Stock

Battlelands

$14.95
SKU: 841333109721

3–5 Players, 30–60 Minutes, Age: 14+

Battlelands is a fast and furious game of turf warfare for 3-5 players. Send your fighters to seize key locations, or recruit even fiercer warriors who can help you turn the tide! Use your faction's abilities to play dirty and keep your opponents guessing your next move!

Set in the world of the upcoming Adventure Book game AftermathBattlelands: Aftermath Edition takes place in a post-apocalyptic land in which humans are extinct. Now the animals of the world try to survive by competing for territory, food, and precious technology.

In Stock
3 on hand, as of Jan 23 11:18am
(Board - Family Games)

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