Board Games

Bloodborne: The Card Game

$34.99
SKU: 889696002617
3-5 Players, 30-45 Minutes, Age: 14+ Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood. In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities. Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage. Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."
Out of Stock

Boss Monster 2: The Next Level

$24.95
SKU: 856934004030
2-4 Players, 20-40 Minutes, Age: 13+ The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set. Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and "cycling" rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options. With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level!
In Stock
1 on hand, as of Aug 15 6:35am
(Board - Family Games)

Boss Monster: Crash Landing (Expansion)

$11.95
SKU: 856934004108
2-6 Players,20 Minutes, Age: 13+ An alien vessel has crashlanded in the land of Arcadia, bringing with it Boss Monster: Crash Landing, an out-of-this-world expansion to the world of Boss Monster! Crash Landing expands the dungeon-building card game to 5-6 players and introduces a new set of science fiction-themed Bosses, Heroes, Spells, and an all new treasure type, the Alien Artifact (45 new cards). Will you play as one of the new alien Bosses, using technology and otherworldly monsters to lure in intrepid Explorers and slay them? Or will you play as one of the classic Bosses, using your spells and monstrous cunning to teach these alien upstarts who the baddest dude in the land is? With Crash Landing you can teach even more of your friends a lesson in deadly dungeon design.
In Stock
1 on hand, as of Aug 15 6:35am
(Board - Family Games)

Boss Monster: Implements of Destruction Expansion

$9.95
SKU: 856934004139
2-6 Players, 20 Minutes, Age: 13+ The gloves are off and the gauntlets are on! Implements of Destruction is the first expansion since Tools of Hero-Kind to feature Items, which attach to Heroes but can be claimed by Bosses. This set features 5 new Bosses and 24 new Items. It's playable with Boss Monster or Boss Monster 2, and it includes Explorer Items for your 5-6 player Crash Landing games!
Out of Stock

Boss Monster: Master of the Dungeon Card Game

$24.99
SKU: 856934004009
2-4 Players, 30 Minutes, Age: 13+ Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play.
In Stock
2 on hand, as of Aug 15 6:35am
(Board - Family Games)

Boss Monster: Rise of the Minibosses Pre-Release

$24.99
SKU: 856934004146
2-4 Players, 20-45 Minutes, Age: 13+ Looks like there's a new threat rising in the land of Arcadia: Minibosses! Boss Monster: Rise of the Minibosses is an all new standalone set that can integrate with the previous two Boss Monster Base sets and all previous expansions. As before, players will build up their dungeon (with graphics inspired by classic videogames) in order to lure in heroes and defeat them before they reach your boss. New mechanisms such as the all new miniboss room cards will power up your dungeon in insidious new ways, and wreak havoc on your opponents' dungeons.
Out of Stock

Boss Monster: Tools of Hero Kind (Expansion)

$9.99
SKU: 856934004016
2-4 Players, 20 Minutes, Age: 13+ Tools of Hero-Kind is a 26-card mini-expansion for Boss Monster: The Dungeon Building Card Game. With the introduction of Item cards, Tools of Hero-Kind will transform the adventurers exploring your dungeon. They'll go from being a resource that you harvest into an undeniable threat. Magical weapons, armor, items and scrolls will attach themselves to Heroes as they come into town and confer their "Power-Up" abilities. Of course, with bigger risks come bigger rewards. Should you manage to defeat a hero carrying an Item, you'll be able to use the one-time "Reward" effect of that item to further your own nefarious goals. Included: 20 Item cards 4 Advanced Room cards 2 Spell cards new rules card All cards are 88mm x 63mm like the original game.
Out of Stock

Call to Adventure

$39.99
SKU: 856934004160
1-4 Players, 30-60 Minutes, Age:9+ Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
In Stock
1 on hand, as of Aug 15 6:35am
(Board - Strategy)

Clank! A Deck-Building Game

$59.99
SKU: 859930005520
2-4 Players, 30-60 Minutes, Age: 12+ Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of playing the game. You start each of your turns with five cards in your hand, and you’ll play them all in any order you choose. Most cards will generate resources, of which there are three different kinds: Skill, which is used to acquire new cards for your deck. Swords, which are used to fight the monsters that infest the dungeon. Boots, which are used to move around the board. Every time you acquire a new card, you put it face up in your discard pile. Whenever you need to draw a card and find your deck empty, you shuffle your discard pile and turn it face down to form a new deck. With each shuffle, your newest cards become part of a bigger and better deck! Each player starts with the same cards in their deck, but they’ll acquire different cards during their turns. Because cards can do many different things, each player’s deck (and strategy) will become more and more different as the game unfolds. During the game, you have two goals: Retrieve an Artifact token and escape the dragon by returning to the place you started, outside of the dungeon. Accumulate enough points with your Artifact and other loot to beat out your opponents and earn the title of Greatest Thief in the Realm!
Out of Stock

Dominion: Intrigue, 2nd Edition

$39.99
SKU: 655132005326
2-4 Players, 30 Minutes, Age: 14+ "Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan." Dominion: Intrigue (Second Edition), an expansion for Dominion or Dominion (Second Edition), contains 26 Kingdom card types that can be used with the base game. It no longer has Basic cards and thus is no longer a stand-alone expansion; to expand to 5-6 players, use Base Cards. Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card; these new cards are also available on their own in the Dominion: Intrigue Update Pack. In addition, the rulebook has been rewritten, one card has had a mild functional change (Masquerade skips players with no cards in hand), and other cards have received updated wording while remaining functionally the same.
Out of Stock

Elder Sign

$34.95
SKU: FFG SL05

1-8 Players, 90 Minutes, Age: 13+

It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders.

Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game.

To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours.

Out of Stock

Escape the Dark Castle

$39.99
SKU: 5060548580001

1-4 Players, 20-45 Minutes, Age: 14+

Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure.

Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character dice showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits.

Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.

Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does!

Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving?

Each chapter is a mini-game and a variety of mechanics are required to complete them, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group.


When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive.

The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.

Out of Stock

Escape the Dark Castle: Blight of the Plague Lord Expansion

$19.99
SKU: ASM TBL013

1-4 Players, 20-45 Minutes, Age: 14+

This Adventure Pack introduces a new mechanic to the system - Plague. As if the horrors, traps, and challenges of the Dark Castle were not already enough to haunt the prisoner’s every waking thought, there is now a new kind of threat to contend with. As they explore the labyrinthine castle passages, players can now encounter Carriers, plague-infected lunatics bent on spreading the disease. Certain interactions with Carriers can cause prisoners to contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.

Out of Stock

Escape the Dark Castle: Cult of the Death Knight Expansion

$19.99
SKU: ASM TBL003

1-4 Players, 20-45 Minutes, Age: 14+

Welcome prisoner, to a new era of The Dark Castle. The Death Knight has risen to prominence, his dark cult bringing new danger to the castle, his deadly curses plaguing those who seek to escape...

Cult of the Death Knight is an expansion pack for Escape the Dark Castle, introducing new rules and content to expand and deepen your adventures. Along with a new boss, chapters and curse cards, this pack introduces 3 new playable characters: the Bishop, Hunter, and Mason. The new prisoners are all specialists in one particular area: The Mason’s might knows no bounds, the Hunter can be counted on for cunning, and the Bishop is well-known for his wisdom.

Expansion includes:

3 New Characters & their Custom Dice - each a powerful specialist
15 New Chapter Cards – taking you to new areas of The Dark Castle
1 New Boss Card – the Death Knight himself, Lord of Decay
3 New Item Cards – Introducing Curses, terrible afflictions to thwart your progress
1 Custom Cultist Dice – Pray you won't need to roll it

Out of Stock

Escape the Dark Castle: Scourge of the Undead Queen Expansion

$19.99
SKU: ASM TBL012

1-4 Players, 20-45 Minutes, Age: 14+

This Adventure Pack introduces a new mechanic to the system - Companions. These characters can appear during a quest and join-up with the prisoners to assist in their escape. Fans of roleplaying games will know them by the term NPCs (non-player characters). Players will now encounter event cards in the item deck which trigger the arrival of one of the Companions. Each Companion has a unique mixture of traits and a special ability. They are powerful allies but their presence may be fleeting, so prisoners must choose carefully how and when to call on them.

Out of Stock

Eternal: Chronicles of the Throne

$25.00
SKU: 810011720343

2-4 Players, 30-45 Minutes, Age: 12+

The Eternal Throne sits empty as scions of the royal family struggle for control. Dispatch those who oppose you by recruiting allies to your cause, researching powerful spells, and acquiring valuable relics!

From the makers of the award-winning Clank! A Deck-Building AdventureEternal: Chronicles of the Throne combines deck-building games and strategy card battlers into an intense strategic experience. Summon powerful allies to attack your opponents, or build an unbreakable defense. Will you exhibit patience and seek the power of the Eternal Throne, or forgo such a risky path? The decisions are yours in Eternal: Chronicles of the Throne!

Out of Stock

Gloom CG 2nd Edition

$24.95
SKU: ATG 1350

2-4 Players, 60 Minutes, Age: 13+

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!

Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.

Out of Stock

Gloom CG: Fairytale Gloom

$24.95
SKU: ATG 1332

2-5 Players, 30-60 Minutes, Age: 13+

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death.

Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders.

Out of Stock

Gloom CG: Unhappy Homes 2nd Edition

$14.95
SKU: ATG 1352

2-5 Players, 30 Minutes, Age: 13+

The Gloom: Unhappy Homes expansion adds one player and 55 cards to the game. Here is a description of the expansion from the publisher:

In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster.

When art lets you down, the Black Duck is there for you. This dingy cafe is home to a motley assortment of washed-up bohemians. Here the tormented painter Rosseau buys drinks for neurotic models and destitute poets, while a troubled actress and sickly courtesan compare notes across the way.

Also included are five Residences with a light blue background behind their central illustration. These are each placed next to their related family at the start of the game. New cards called Mysteries, which have a dark blue effects bar at the bottom, are also shuffled into the deck before play. A Mystery is the only card that can be placed on a Residence (and only a Residence), and can be placed on any Residence as either of your two plays. It gives that Residence's player a special effect and Pathos points that count toward his final Family Value. A Mystery remains even if the requirements for playing it are lost. You may discard a Mystery from your hand as a free play.

Out of Stock

Harry Potter Death Eaters Rising

$54.99
SKU: 700304152183

2-4 Players, 45-90 Minutes, Age: 11+

Harry Potter: Death Eaters Rising captures the difficulties and terrors Harry Potter, Ron Weasley and Hermione Granger face during their fifth year at Hogwarts as they scramble to persuade the wizarding world of Voldemort's return.

In Harry Potter: Death Eaters Rising, each player must assemble teams of witches and wizards from the Order of the Phoenix, Dumbledore's Army, and Hogwarts to fight against the growing threat of the Dark Lord. Starting with either Harry Potter or Hermione Granger representing Dumbledore's Army, Minerva McGonagall or Albus Dumbledore from Hogwarts, or Nymphadora Tonks or Sirius Black from the Order of the Phoenix, players will be able to rally a variety of year-5 characters to their cause, such as Ginny Weasley, Luna Lovegood, Alastor Moody, Mrs. Norris, Severus Snape, and Rubeus Hagrid. The collective armies and players must then work together to stop the spread of dark influence throughout the wizarding world.

Players have to battle Dark Wizards Peter Pettigrew, Bellatrix Lestrange, Lucius Malfoy, and others who bear the dark mark for control of key wizarding world locations, including the Ministry of Magic, Diagon Alley, and Hogsmeade Village. To be successful, players must vanquish Voldemort's Death Eaters and eventually defeat You-Know-Who before they corrupt and take control the wizarding world.

Out of Stock

Harry Potter Hogwarts Battle Deckbuilding Game

$59.99
SKU: 700304047700

2-4 Players, 30-60 Minutes, Age: 11+

The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources.

By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil.

In Stock
1 on hand, as of Aug 15 6:35am
(Board - Family Games)

Harry Potter Hogwarts Battle The Monster Box of Monsters Expansion

$34.99
SKU: 700304049025

2-4 Players, 30-60 Minutes, Age: 11+

Venture into the Forbidden Forest with The Monster Box of Monsters, the highly anticipated expansion to Harry Potter: Hogwarts Battle Play as Harry, Hermione, Ron, Neville or Luna Lovegood as you face frightening creatures and challenging encounters. Beware of any wrongdoing that might earn you detention! Only working together to defeat the evil forces and protecting iconic locations will make the Wizarding World safe once and for all!

 

In Stock
1 on hand, as of Aug 15 6:35am
(Board - Family Games)

Harry Potter Hogwarts Battle: Defense Against the Dark Arts

$29.99
SKU: 700304150257

2 Players, 30-60 Minutes, Age: 11+

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!

With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces.

THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle, none of the content in this game is designed to be incorporated into that game.

 

Out of Stock

Lady Richmond: Fast Fight For Inheritance

$32.99
SKU: 40101682224170

2-5 Players, 30 Minutes, Age: 8+

Lady Richmond - Fast fight for inheritance! is a fast auction game in which players bid for the inheritance of Lady Richmond. Bid, cheat, and acquire the most valuable pieces to win the game.

English publisher's text:
... There's excitement at the Wetherby auction house. After the unexpected passing of wealthy Lady Richmond, her estate is being auctioned off. The player who keeps an overview of the auction chaos and uses their money carefully will manage to secure the best items and win the turbulent game.
Bid, cheat, and grab the inheritance ... Lady Richmond offers excitement to the very end!

1. The game board slowly fills up with valuable heirlooms – but also with worthless junk.

2. Be quick: Grab the auction block at the right moment and make the first bid.

3. But bidding is not everything: Use the cheat tiles and irritate the other players!

Out of Stock

Munchkin 2 Unnatural Axe

$19.95
SKU: 837654320457

3-6 Players, 90 Minutes, Age: 10+

You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic... 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe... and show them who's the greatest munchkin of all.

Munchkin 2 - Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!

In Stock
1 on hand, as of Aug 15 6:35am
(Board - Family Games)

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