Board Games
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Monikers$29.99 SKU: 869388000008 4–20 Players, 60 Minutes, Age: 18+ Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades. For this new edition of Monikers they wrapped everything up in all new packaging, illustrated by the *brilliant* Cécile Gariépy as one long, ridiculous, interconnected party. This is the base 440-card set but not all the cards are the same as found in the first edition.
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Fuzzies$19.99 SKU: 860001981711 2–4 Players, 5-15 Minutes, Age: 6+ The Fuzzies is a game about creating gravity-defying towers out of fuzzy little balls. Draw a card a remove that color of fuzzy using either tweezers or your fingers but you can not get out of your seat. Stick it anywhere higher on the tower. If you are successful then the next player goes but if any balls drop, you must draw cards equal to the number of balls dropped and do the challenge on your next turn (e.g. remove a Fuzzy while covering your eye) The game ends when someone oafishly knocks over the tower. That player is the loser, everyone else wins! Components:
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Monikers: Classic Expansion$24.99 SKU: 869388000091 4–20 Players, 60 Minutes, Age: 18+ Monikers: Classics - This box combines all the previous small box stand alone expansions: Monikers: Shmonikers, Monikers: Something Something, and Monikers: The Shut Up & Sit Down Nonsense Box Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
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Monikers: Serious Nonsense Expansion (Shut Up & Sit Down)$24.99 SKU: 869388000077 4–20 Players, 60 Minutes, Age: 18+ Monikers: Serious Nonsense is a standalone expansion for Monikers. It features 330 cards, written by the folks at Shut Up & Sit Down. The brand new set from Shut Up & Sit Down also includes the MUCH REQUESTED return of the Monikers: Twelve Hopelessly Stupid Fourth Rounds! (minus "the two least interesting ones") Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
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Monikers: More Monikers Expansion$24.99 SKU: 869388000084 4–20 Players, 60 Minutes, Age: 18+ A new edition of Monikers: More Monikers, but this one has been condensed down to 330 cards and a normal sized box. Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
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Secret Squad$10.99 SKU: 759751011130 3–10 Players, 15–30 Minutes, Age: 12+ In each of the three rounds of Secret Squad, all players are secretly assigned a color squad, either red or yellow. To start the round, a card is revealed that has a yes/no question in red and a different yes/no question in yellow. All players answer "yes" or "no" to the question corresponding to their secret color by placing a token on the "Yup" or "Nope" end of the card. Two other cards are then revealed, with players answering them in the same way. Using these clues, you want to identify someone — anyone! — who's on your squad. Everyone raises a finger, and on the count of three, you point at someone who seems like a good fit. (In a three-player game, you might be alone, and if you think you are, you point at yourself.) Everyone then reveals their squad affiliation, and if you guessed correctly, you score points; you also score if someone correctly identified you as being part of their squad. You then reshuffle the squad cards and play another round. Whoever has the most points after three rounds wins.
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Hedgehog Roll$19.99 SKU: 759751004286 1–4 Players, 20–25 Minutes, Age: 5+ Hedgehog Roll™A Fun & Fuzzy Racing GameGo hedgehog wild! Roll the fuzzy hedgehog ball across a field of sticky flowers, leaves, and pine cones. Move your hedgehog one space forward for each item you pick up. Either play cooperatively to outrun a wily fox, or race competitively to see who will be first to get their hedgehog home!
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Disney Villainous: Despicable Plots$34.99 SKU: 810558019139 2–3 Players, 40–60 Minutes, Age: 10+ In Villainous: Despicable Plots, each player takes control of one of three Disney characters, each one a villain in a different Disney movie, specifically Lady Tremaine (Cinderella), the Horned King (The Black Cauldron), and Gaston (Beauty and the Beast). Each player has their own villain deck, fate deck, player board, and 3D character. On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition. One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain. Villainous: Despicable Plots is playable on its own, and its characters can also face off against those in the other Disney Villainous games.
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Space Base$44.99 SKU: 729220070326 2–5 Players, 60 Minutes, Age: 14+ In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.
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Ludo & Snakes & Ladders 2-In-1 Wooden Board Game$14.99 SKU: 193206009523 2-4 players, 30 minutes. Age: 3+ (Snakes & Ladders) / 6+ (Ludo) Race to the Finish in Two Classic Board Games! Enjoy two classic family games in one! In Snakes & Ladders, climb to victory, but beware the slippery serpents that want to lead you down the wrong path. In Ludo, challenge up to three friends in a thrilling chase around the track, but be careful you don't get sent back to the start! Both games come with everything you need to play, including a 12\" x 12\" hand-painted wooden board, perfect for family game night. Why You'll Love It Two games in one ensure you're getting maximum fun without taking up any more space on the kitchen table. With a classic color palette and iconic, vibrant design, this game board also makes a gorgeous, fun decoration for any child's bedroom. Components: Double-faced wooden board 16 wooden player markets 2 wooden dice Instructions Both games support 2-4 players and finish in approximately 30 minutes. Recommended age: 3+ (Snakes & Ladders) / 6+ (Ludo) Race to the Finish in Two Classic Board Games! Enjoy two classic family games in one! In Snakes & Ladders, climb to victory, but beware the slippery serpents that want to lead you down the wrong path. In Ludo, challenge up to three friends in a thrilling chase around the track, but be careful you don't get sent back to the start! Both games come with everything you need to play, including a 12" x 12" hand-painted wooden board, perfect for family game night. Two games in one ensure you're getting maximum fun without taking up any more space on the kitchen table. With a classic color palette and iconic, vibrant design, this game board also makes a gorgeous, fun decoration for any child's bedroom. Components: Double-faced wooden board
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3 in 1 Giant Checkers Rug$16.99 SKU: 193206018068 Get ready for big family fun! Nothing beats proclaiming "King me!" and triumphantly stacking a second checker on the piece you've navigated all the way across the board. Except maybe a Giant version of that. And nothing beats placing that third X or O in a row, finally besting your opponent after a long series of ties. Except maybe a Mega version of that!
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Checkers And Tic-Tac-Toe Set (All Natural Wood)$15.99 SKU: 796520340077 Descended from the Arabic game Alquerque, then adapted in the south of France in the twelfth century using backgammon pieces on a chess board, the game of Checkers, or Draughts, has a long and storied history. The game is played worldwide with dozens of international rules and board sizes, but this particular set follows the rules of American checkers, which are the simplest and most straightforward. With just 64 squares on the board and 12 pieces per side, American checkers is a perfect board game to teach children and other board game beginners. Upgrade from the old, folding cardboard to all natural wood. This wood board is 11" square and includes 24 wooden checkers just under 1" in diameter in shades of dark brown and cream. The layout of 8 rows and 8 columns of squares follows standard American checkers rules, which are as easy as this: you may only move your pieces, diagonally, one square at a time; if you can capture an opponent's adjacent piece by jumping over it, you must; pieces that reach the last row are 'kinged,' and can now move both forwards and backwards. Simple rules, quality wood, and of course, no batteries required! And don't forget, on the back there's a Tic-Tac-Toe board. Get two classic games for the price of one!
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Chinese Checkers with Wooden Marbles and Board$19.99 SKU: 796520340060 Invented in Germany in 1892 as a simplified version of the American board game Halma, then re-christened with its more recognizable name by The Pressman Toy Company in 1928, Chinese Checkers has become a classic the world over. Its traditional star shape and colored marbles are instantly recognizable, and its simple, pick up and play mechanics and six-player gameplay are instantly addictive. This board, cut from all natural wood, is 11.5" in diameter and features 60 wood marbles in six bright colors. Each of the 121 holes is expertly drilled for consistent depth and smoothness, ensuring each marble fits snugly, but is still easily manipulated. And as with any classic wooden toy, no batteries required!
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Shut the Box$19.99 SKU: 609207896951 Shut the Box is a game rapidly increasing in popularity. It can be played for fun or as a wager game for money. In wagering games, players contribute a dollar or more per game played. The winning player (person with the fewest points) takes the pot.
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Liar’s Dice: A Classic Bluffing Game$31.99 SKU: 193206009813 A Game of Dice and Deception Gather round for a rousing game of Liar's Dice! As the dice rattle in their cups and the bluffing begins, it's a pirate's true test of honesty: who's a loyal mate and who's a snivelling sea dog? Maybe it was you all along! Crack open the pirate's chest to see all the spoils: a rolled-up playboard, yellow with age, bicast leather dice cups, thirty authentic bullseye dice, and a ruby red bidding die. Liar's Dice is a classic game for 2-6 pirates, bandits, monster hunters, and gamblers. Bluff your friends and family while calling theirs. Track your bids on a handy bidding track around the edge of the included neoprene mat! Liar's Dice is a quick-playing game which fits perfectly into family game night. Running a tabletop RPG? Liar's Dice makes a great mini-game for in between 5e dungeon crawls and dragon hunts. Includes: Neoprene playboard 12.25" x 8.75" Instructions 6 leather dice cups 30 bullseye dice 1 bid die
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Faerie Chess$24.99 SKU: 193206007406 In Faerie Chess, the battle of wits begins before the first move. It includes familiar Staunton pieces for a classic game of chess as well as over a dozen unique new pieces with fresh, exciting abilities. Employ your best tricks to win the day! Contains 64 total chess pieces, 40 reference cards, and 1 game board.
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Hnefatafl: Viking Chess$39.99 SKU: 193206014688 Fight For Your King The Viking lords have sounded the drums of war. The king prepares his defenses while the enemy flanks him on all sides. When the unyielding blade meets the unbreakable shield, who shall prevail? In the ancient game of Hnefatafl, you will find the answer and perhaps lead your army to victory.
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Chinese Mahjong Deck$7.99 SKU: 796520362536 The Classic Chinese Tile Game Brought to You in a Deck of Cards It's finally here - a more convenient way to play Mahjong! No need for heavy and expensive tiles that are hard take with you. Just like tile sets, this deck comes with 144 cards: 3 suites of 36 circles, characters, and bamboo, along with 16 winds, 12 dragons, and 8 flowers & seasons. Each deck comes with a set of traditional rules to walk through everything from set up, to seating, to winning the game - no previous knowledge required. Why You'll Love It: What started off as a Qing Dynasty classic is still a favorite pastime today. Our cards measure just 2.75" x 2.25" which are the same proportions as the classic tiles. No need for an extra-large table, this small deck will fit on most tables so you can play just about anywhere. It even comes in a 2.75" x 2.5" storage box to easily fit in a backpack, or bookbag, and store conveniently on a game shelf or in a closet. Add in your own fun by playing a game of mahjong solitaire, or tarot card readings.
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Dream Crush$30.00 SKU: 810041482532 2–6 Players, 30 Minutes, Age: 14+ Prepare to GUSH about your CRUSH! Look into your heart and choose your favorite Crush, then guess who your friends are crushing on in this totally timeless fantasy dating game! Uncover sweet and strange secrets about prospective Crushes while navigating hilarious relationship milestones that will leave your feelings reeling as you play. Only by correctly predicting who makes your friends swoon will you live happily ever after with your own Dream Crush! Inspired by the classic dating games of the past half-century or so, Dream Crush was brought to life by Found Footage Fest cofounder Nick Prueher, with graphic design by Chris Bilheimer and the Mondo team, original artwork by We Buy Your Kids, and incredible photography by Carli Davidson featuring a gorgeous cast of Crushes. The game is played over five rounds: in each round, a Milestone Card with steadily increasing impact is revealed (ex: “They ask you to be on their bar trivia team” or “You must co-sign a lease with one Crush”. Next, a Secret about each Crush is revealed, lending insight into their unique personalities and lifestyles. Each player secretly chooses a Crush to embark upon the Milestone with, writing it on their scorecard, while also predicting who their friends will pick. Once everyone has recorded their answers, players take turns revealing their choices, often engaging in passionate table-talk defending their decision-making process (which becomes more agonizing as the rounds pass). All correct guesses count as points toward a total that will determine the winner at the end of the game.
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Sticky Cthulhu$24.99 SKU: 3760175518164 2–6 Players, 15 Minutes, Age: 6+ In Sticky Cthulhu, each player has a long sticky "tentacle", and the table is covered with six types of creature tiles in six colors, along with a few investigator tokens. To start a round, someone rolls the two dice — one showing a color, the other a creature — then everyone rushes to "grab" the appropriately colored creature tile by slapping it with their tentacle. The round doesn't end until someone removes the tile from their tentacle and holds it in their hand. This player scores a point, then you do it all again. As you collect "Deep Ones" point tokens, you'll suffer curses that will force you to wield your tentacle in unusual ways. Whoever first scores the predetermined number of points wins!
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CATAN - Treasures, Dragons, & Adventurers$47.00 SKU: 029877031740 3–4 Players, 90 Minutes, Age: 8+ It includes material for 6 scenarios: Die Wüstendrachen/Wüstenreiter (The Desert Dragons), Der große Kanal (The Great Canal), Verwunschenes Land (The Enchanted Land), Die Schatzinseln (The Treasure Islands), and enough material for Groß-Catan (Greater Catan), so that you no longer need a second base game for it. Plus, there is a new scenario, Aufbruch ins Ungewisse (Departure Into The Unknown). The expansion was first released in October 2009 and after that the German Language rules became available for download from www.catan.de. Rules have been reviewed - actual version is v8 from 23th october 2013. Now this expansion is finally receiving An English version that is expected to be released in July 2021 and after that the rules will be available for download from www.catan.com. The Expansion contains:
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Aggretsuko Work Rage Balance$20.00 SKU: 9781735993805 3–6 Players, 30 Minutes, Age: 10+ Your goal in Aggretsuko: Work/Rage Balance is to get out of work as quickly as possible — that is, to rid yourself of all cards in your hand. The game lasts five workdays (i.e., five rounds), and whoever has the lowest score once the weekend arrives wins. The deck consists of 86 cards, with two cards each numbered 1-10 in four suits, along with three 11s, two 12s, and one 13. Each player starts with a hand of thirteen cards. The leader of the round plays a combination of 1-5 cards, then each subsequent player can play the same number of cards but of a higher value or pass. Once all but one person has passed, the cards are cleared from the table, then the last player to play leads something else. Once per round, when you pass, you can rage, placing your rage card on a card that's currently on the table. When these cards are cleared, you can place the claimed card in your hand. Note that a "Rainbow Bomb" — four consecutive cards with each suit represented — can be played on your turn no matter what's currently being played, and this can be beaten only by a higher Rainbow Bomb. When one played voids their hand, the round ends. Everyone with cards in hand then scores 1-3 points per card based on how many they have, then you shuffle for a new round unless the weekend is here.
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Dive$39.95 SKU: 617737239797 1–4 Players, 20–30 Minutes, Age: 8+ Beyond the last continent on the remote island Windbark, diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice, divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff, and the stone leads the contenders for the title of "hero" down to the depths of the ocean, aided in their quest by friendly sea turtles and manta rays. However, to retrieve the stone, they will need to avoid upsetting the sharks that inhabit the ocean... Dive plays simultaneously for all player divers, who start the game facing a shuffled stack of 36 transparent "ocean" cards. You have your own diver board and a set of five air tokens that are numbered 1-5 on both sides, with a shark on one side of each token. Dive explores the notion of perception, the ability of the divers to observe the ocean through a deck of transparent cards and to benefit from their observations. At the start of each round, you look into the "waters" before you to see how far you want to dive, with five levels being the maximum you can go (since you have five tokens). You then place the tokens on your board:
If you've finished evaluating a level for sharks, sea turtles, and manta rays, and anyone still has an air token on their board, you explore the next level. Once no one has any air tokens for the next level, the round ends, and everyone advances on the descent board equal to the number of levels that they successfully dove. Once you reach space #16 on the descent board, you can't use a manta ray to catch up to anyone, and if you fail the shark/no shark question for a level, you don't advance at all during that round, regardless of how many levels you first dove through successfully. Dive includes rules for solitaire play in which you compete against the village chief, and you can optionally play a competitive game with animal companions that give you a one-time bonus.
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Tiny Epic Pirates$30.00 SKU: 728028493184 1–4 Players, 30–60 Minutes, Age: 14+ Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.
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