Board Games

On The Hunt For Dinos

$9.99
SKU: HAB 303154

2-4 Players, 10 Minutes, Age: 5+

Dinos have been spotted in the jungle! You make hasty tracks after them to experience this excitement with your own eyes. But it‘s not very easy to catch sight of these massive ancient creatures. Whoever manages to uncover the sought after dinos and reach the end of the dinosaur footprint path first wins the game.

Each player takes a wooden dinosaur token and places it at the start of a four-tile track. Five dinosaur tiles are shuffled and placed face down in a row on the table. Then in turn, players turn over one of 26 search tiles. If the search tile shows a "trade symbol," the player exchanges two dinosaur tiles without looking at them. If the search tile shows a picture of two or three dinosaurs, the player must turn over an equivalent number of dinosaur tiles. If they match exactly, that player's dinosaur advances on the track. The first player to reach the end of the track wins.

In the "expert" variant, a sixth, blank tile is shuffled in along with the five dinosaur tiles.

Out of Stock

One Deck Dungeon

$24.99
SKU: 859358006017

1-2 Players, 30-45 Minutes, Age: 14+

One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits.

The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend!

One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players.

Out of Stock

Outfoxed!

$19.99
SKU: 759751004187

2-4 Players, 15 Minutes, Age: 5+

Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case!

In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed?

In Stock
6 on hand, as of Aug 11 6:37am
(Board - Children's Games)

Patchwork Doodle (Best For 2 Player)

$19.99
SKU: LKG LK0107

1-6 Players, 20 Minutes, Age: 8+

Patchwork Doodle is a roll-and-write version of Patchwork, with each player having their own 9x9 grid to fill in over the course of the game. Each player sets up by drawing a unique polyomino card from the starting deck, then drawing that on their sheet.

In each round, players lay out a number of polyomino cards in a circle, then place the rabbit between two cards. On a turn, someone rolls the die, moves the rabbit forward, then removes the card indicated by the rabbit. Each player must draw the polyomino indicated on this card in their grid. Once a certain number of cards have been played, the round ends, players score points, then you lay out more cards for the next round.

Each player has four special actions available to them during the game: You can choose to draw the card before or after the chosen card, you can cut a polyomino into two pieces before adding one piece to your grid, you can fill in a 1x1 space in your grid, and you can do one of the above actions a second time. When you take one of these actions, you mark it off as each can be used only once (except for the one you use a second time, if you know what I mean).

You lose a point for each space that you don't cover, so try to pack everything in as tightly as possible!

Out of Stock

Patchwork Express (Best For 2 Player)

$24.99
SKU: LKG LK3543

2 Players, 10 Minutes, Age: 6+

Patchwork Express features the same basic gameplay as Patchwork, but with a smaller playing area and with larger and less complex pieces.

In the game, each player tries to build the most aesthetic (and high-scoring) patchwork quilt on a personal 7x7 game board. To start play, lay out all of the light-colored patches at random in a circle and place a starting marker in a particular location. Each player takes some buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the starting marker or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the starting marker to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts six 1x1 patches on it, and during set-up you place six actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board.

At some point during the game, dark-colored patches are added to what's available for players to take, and these pieces are smaller than the light-colored ones, making it more likely that they'll fill in holes on a player's board.

Out of Stock

Patchwork (Best For 2 Player)

$29.99
SKU: 29877035052

2 Players, 15-30 Minutes, Age: 8+

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

Out of Stock

Pyramid Arcade

$79.99
SKU: 857848004413

1-10 Players, 5-180 Minutes, Age: 5+

Pyramid Arcade is a compilation of 22 games that can be played with Looney Pyramids and assorted other components. Looney Pyramids are colored pyramids in three sizes that can nest together.

Pyramid Arcade focuses on games that can be played with three or fewer trees of each color, and includes ten colors of pyramids (ninety in all). It also includes numerous boards, nine dice, and a rulebook explaining all the games.

The individual games are:

  • Black Ice
  • Color Wheel
  • Give or Take
  • Hijinks
  • Homeworlds
  • IceDice
  • IceTowers
  • Launchpad 23
  • Looney Ludo
  • Lunar Invaders
  • Martian Chess
  • Petal Battle
  • Petri Dish
  • Powerhouse
  • Pharaoh
  • Pyramid Shambo
  • Treehouse
  • Twin Win
  • Verticality
  • Volcano (v3.0, aka Fiesta Caldera)
  • World War 5
  • Zark City
Out of Stock

Rat-A-Tat Cat

$11.99
SKU: 759751002046

2-6 Players, 10 Minutes, Age: 6+

Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is always better, and you want to go out with the lowest score. Can you remember the numbers on the other players' cards? Can you keep a poker face, but notice when another player looks pleased? Sharpen your memory and your timing, and have fun with the cool cats and bad rats of Rat-a-Tat Cat. This is the Gamewright version.

1996 Mensa Select

Republished 2002 by Amigo as Biberbande:

Biberbande is a card game for Ages 6 and up, the object of which is to improve your initial unknown 4-card hand so that you have a lower sum of cards than the other players. There are 66 cards in the deck, which consists of ranks 0-9 (four of ranks 0-8 and nine 9's) and 3 different types of action cards (9 "Exchange", 7 "Spy", and 5 "2 X draw"). Four cards are dealt face down to each player so that no player knows the values of her cards. The four cards are then arranged in a row and each player may briefly look at her outer two cards. A player's turn consists of drawing a card from the top of the draw pile or discard pile. If the player drew from the draw pile, there are several possible actions: If it is a number card, she may replace one of her face down cards with it (placing it face down) or she may simply discard it. If it is an action card, she may carry out the action or ignore the action. If a player draws the top card of the discard pile, she must replace one of her face down cards with it (placed face down). A player may knock at the end of her turn meaning that each other player has one more turn before the round is over. When the round ends, players turn over their cards and add up their values. The player with the lowest total value wins. Generally the game is played with as many rounds as there are players. Player interaction comes in the form of the action cards. The 'Exchange' card allows a player to exchange one of his cards with one of his opponents. The 'Spy' card allows a player to look at one of his own cards. Finally the "2X look" card allows a player to look at the top card of the draw pile, then keep it or throw it away. If she throws it away, she must use the next card in the draw pile.

Out of Stock

Rhino Hero Active Kids

$15.99
SKU: HAB 303615

2-4 Players, 10-15 Minutes, Age: 5+

Watch out! The spider monkeys want to throw gross slime balls at the city residents. Rhino Hero and his friends are needed; players grab the slime balls and balance them on their super heroes’ cape, transporting them as quickly as possible to their hero headquarters. Heroes can't let themselves get flustered by the other players. They need skill and courage to carry more and more slime balls out of the city each round.
— description from the publisher

How to play:

In each round there is one super hero who attempts to fly in a complete circuit around the city while simultaneously the other players are trying to prevent this super hero from completing the circuit.

Out of Stock

Rory's Story Cubes: Actions

$12.99
SKU: 837654603987

1-12 Players, 20 Minutes, Age: 6+

An expansion to the creativity game Rory's Story Cubes. This set includes 9 new dice with 54 action images or "picto-verbs."

This expansion can be played on it's own or in combination with the original game. The newest version is printed in dark blue ink to help distinguish the dice from the original Story Cube dice.

The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..."

Integrates with:

  • Rory's Story Cubes
  • Rory's Story Cubes: Voyages
Out of Stock

Rory's Story Cubes: Classic

$12.99
SKU: 837654603970

1-12 Players, 20 Minutes, Age: 6+

Here's a game that's enormous fun and will sharpen your wits and hone your imagination. The 54 images were designed by Rory O'Connor of Ireland, a trainer in creativity and creative problem-solving. They can be used to arrive at answers or decisions in an indirect and ingenious way.

Originally Rory had put the images on the faces of a Rubik's Cube, and players would turn the Cube to scramble the images, then choose one side to play with. Kate Jones of Kadon Enterprises suggested putting the 54 images on 9 separate cubes, to allow for quicker ways to generate more varied combinations, including conceptual puzzles. Rory readily agreed, having considered the 9-cubes idea himself earlier. At a creativity conference held at Kadon headquarters in May 2004, a prototype was whipped up, and in 2005 Kadon launched the cubes version of Rory's Story Cubes.

Each jumbo 1" cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with "Once upon a time..." and uses all 9 elements as part of your narrative.

Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor.

Full instructions include several other ways to use the cubes to solve problems, break up writer's block, enhance your imagination and heighten your ability to find unifying themes among the diverse images. Interpret or get at the meanings of your answers more quickly. It's fun, easy, and mind-stretching.

As a puzzle the cubes will really give your imagination a work-out. You'll practically feel both sides of your brain dancing. The challenge: Fit the 9 cubes into a 3x3 square. Now examine the cubes in any one row and turn them so their tops have something in common. Do this for all 3 rows. Explain your choices, or challenge another player to identify the element they share. More than one answer may be right, and there are thousands of possible combinations.

Rory's Story Cubes are recommended for all ages over 8, though it's fun to watch a younger child create combinations with the cubes and make up stories.

Out of Stock

Rory's Story Cubes: Voyages

$12.99
SKU: 837654603994

1-12 Players, 20 Minutes, Age: 8+

Roll the cubes, begin with "Far, far away...", start with the first symbol to grab your attention, and tell a story that links together all nine face-up images. There is no wrong answer, as the goal is to let the images spark your imagination.

Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes, while also being a standalone item. Made to the same high quality as the original set, the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play.

As with Rory's Story Cubes, you can play Voyages as a game for one or more players, as a party game for three or more, or as an improv game in which each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor.

Integrates with

  • Rory's Story Cubes
  • Rory's Story Cubes: Actions
Out of Stock

Rory's Story Cubes - Medic

$4.50
SKU: 759751034016

1-10 Players, 20 Minutes, Age: 6+

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.

This expansion can be played on it's own or in combination with the original game.

The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..."

Integrates with:

  • Rory's Story Cubes
Out of Stock

Rory's Story Cubes - Prehistoria

$4.50
SKU: 759751033033

1-12 Players, 15 Minutes, Age: 8+

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.

This expansion can be played on it's own or in combination with the original game.

The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..."

Out of Stock

Rory's Story Cubes - Score

$4.50
SKU: 759751034030

1-10 Players, 20 Minutes, Age: 6+

An expansion to the creativity game Rory's Story Cubes. This set includes 3 new dice with 18 thematic actions.

This expansion can be played on its own or in combination with the original game.

The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..."

Integrates with:

  • Rory's Story Cubes
Out of Stock

Santorini

$29.99
SKU: 778988704691

2-4 Players, 20 Minutes, Age: 8+

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If either of your builders reaches the third level, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

Out of Stock

Scram

$17.99
SKU: 810270035066

2-6 Players, 15-30 Minutes, Age: 8+

A fun new card game for the family from the creators of Unstable Unicorns!
Collect as many Cats as you can find in the pet store to win

Fluffy cats, floppy cats, silly cats, scruffy cats... There are all kinds of kitties romping around this pet store, and it's your job to gather 'em up! Keep your eyes peeled for Scrappy strays scrounging for handouts and cunning cat burglars looking to snatch up your favorite felines. If you're not careful, your kitty collection could turn into a full-blown catastrophe!

—description from the publisher

Players draw from a deck of cute numbered cat cards and try to build piles of cats starting with number 1 cats, adding on cats with the next highest number up to 5. Other players can Steal cats as they're being played with Steal cards, or play number 0 Stray Cat cards to your stack to make you start over from 1 (and get another turn for themselves), which can be defended with Scram cards.

—user summary

Out of Stock

Slamwich Collector's Edition Tin

$13.99
SKU: 759751020019

2-6 Players, 20 Minutes, Age: 6+

Slamwich is a real-time, pattern recognition card game such as Twitch, Set, and Bongo, with cards that are die-cut to resemble slices of bread topped with sandwich items, sandwich thieves, and sandwich munchers.

To play, deal the deck out as evenly as possible, then set any remaining cards aside. One by one, each player takes the top card of her deck and flips it onto a central pile. Under certain conditions, players race to slap the pile — creating a "slamwich", if you will — and typically whoever is first to do so claims all of the cards in the pile. These conditions are:

  • If the flipped card is identical to the card directly underneath it (a "double decker"), slap the pile.
  • If two identical cards have exactly one card in between them (a "slamwich"), slap the pile.
  • If a thief is placed on top of the cards, slap the pile.
  • If a muncher is revealed, the next player flips as many cards as the number on the muncher card. If she fails to turn over a muncher card, the previous player claims all of the cards; if she creates a slamwich or double decker, or she plays a thief, then everyone races to slap the pile.

If a player runs out of cards, she's out of the game. Whoever collects all of the cards wins.

Out of Stock

Sleeping Queens Deluxe Tin

$13.99
SKU: 759751023010

2-5 Players, 20 Minutes, Age: 8+

Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up.

In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a potion to send a queen to sleep once again (unless she has a wand for protection), use a jester to try out your luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the required queens have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins.

Out of Stock

Sneaky Cards

$9.99
SKU: 759751003517

1 Player, 15 Minutes, Age: 12+

A card game with individual mission objectives that create fun, quirky, and engaging social interactions. Each deck contains 55 cards and five categories for the players to interact with; Surprise, Create, Care, Connect, and Grow. Each card also features a tracking number which lets players track the cards and see them travel as they are passed from player to player.

Publisher Description: Your mission, should you choose to accept it: become a secret agent of joy, spreading art and intrigue to an unsuspecting public. Inside each box is an interactive scavenger hunt that will inspire creativity and reward audacity. Take a selfie with a stranger, create a collaborative doodle, become a flash mob of one. Complete an objective and then pass the card along to an unwitting accomplice, who now becomes part of the game! The fun is ever expanding, but it all starts with you. Play it forward!

Out of Stock

Sneaky Cards 2

$9.99
SKU: 759751003524

1-99 Players, 15 Minutes, Age: 12+

Sneaky Cards 2 contains 54 brand new missions for you to complete! Become a secret agent of joy, spreading creativity and kindness to an unsuspecting public. Give a stranger flowers, challenge someone to a dance-off, throw an impromptu surprise party. Complete each objective then pass along the card to an unwitting accomplice, who now becomes part of the game. The fun is ever-expanding, but it all starts with you. Play it forward!

Out of Stock

Splendor

$44.99
SKU: 3558380021537

2-4 Players, 30 Minutes, Age: 10+

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

In Stock
2 on hand, as of Aug 11 6:37am
(Board - Family Games)

Sundae Split

$14.99
SKU: 859930005933

2-5 Players, 20 Minutes, Age: 10+

In Sundae Split, players try to build the best ice cream sundae from the ingredients at hand. Get just the right mix of toppings and flavors, but avoid the vegetables! At the end, each sundae is scored and the player who made the best sundae wins the game.

In more detail, one player splits ingredients into piles, and the other players take turns choosing one. As the splitter, you get the last pile. You have to be clever and a little sneaky to get the ingredients you want. Collect the best mix of toppings and flavors to make the most valuable ice cream sundae and win the game!

 

Out of Stock

Suspend

$16.99
SKU: 772043717

1-4 Players, 15 Minutes, Age: 8+

In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

Out of Stock

Takenoko

$49.99
SKU: ASM TAK01

2-4 Players, 45 Minutes, Age: 8+

A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.

In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game.

Out of Stock

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