Board Games

Tang Garden

$64.99
SKU: 602573705063

1–4 Players, 40–60 Minutes, Age: 14+

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.

Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.

During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.

At the end of the game, the player with the most prestige will be the winner.

Out of Stock

Betrayal at Mystery Mansion (Scooby-Doo)

$34.99
SKU: 630509904433

3–5 Players, 25–50 Minutes, Age: 8+

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what's really going on, that's when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

Out of Stock

Zombie Dice: Deluxe

$19.99
SKU: 080742097582

2–99 Players, 10–20 Minutes, Age: 10+

oin us in celebrating 10 years of Zombie Dice! This boxed set features new 16mm translucent dice with custom debossed images (6 green,4 yellow, 3 red), as well as a dice bag with a screen printing of our brain-hungry Zombie. Also included are six tarot-sized dry-erase scorecards and a dry-erase marker, making this set completely playable right out of the box!

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

Out of Stock

Shuffle Grand Prix

$19.99
SKU: 073854024799

2–4 Players, 30 Minutes, Age: 13+

Shuffle Grand Prix is a Racing Card Game where fellow drivers battle in a fast-paced, strategic challenge to out-distance the competition.

Just like your favorite racing video games, you select your drivers to take advantage of their unique abilities. Play cards to slow your opponents and protect yourself against sabotage. The person who travels the furthest distance by the time the distance cards run out takes home the checkered flag. It is everyone for themselves out there, so don’t be left behind.

With just the right amount of strategy, intense graphics and action to amuse and engage, Shuffle Grand Prix is a family-friendly game that appeals to the competitive side of us all. It’s also a great gateway into light strategy games!

Out of Stock

Tattoo Stories

$24.99
SKU: 073854024980

4–6 Players, 15–30 Minutes, Age: 12+

Tattoo Stories is a drawing party game where your art skills don’t matter. In a series of quick-paced tattoo competitions, win the most points by making up tattoos and telling the best stories. Compete to get your tattoo and story selected. It’s easy to learn, and you’ll be having fun in a matter of 3 minutes. You will be surprised by the creative tattoos and stories you and your friends can make up.

The game includes lots of fun, creative prompts (tattoo elements) to help you design the best tattoo. This game is fun to play with your friends and family. Each player has a dry erase board and marker on which to draw their tattoos. The “customer” chooses five cards, containing tattoo elements that should be included in their tattoo. Then, the “tattoo artists” will have three minutes to ask the customer questions, and create their tattoo. After the three minutes are up, each player will reveal their tattoo to the group, and pitch their tattoo to the customer. The customer awards each individual element card to the person who used it best/most creatively. The player with the most cards after every player has drawn twice wins the game.

In Stock
1 on hand, as of May 20 6:35pm
(Board - Party Games)

Exchange Board Game

$29.99
SKU: 073854025437

3–6 Players, 30–45 Minutes, Age: 10+

The year is 1792, and you and 23 New York City stockbrokers just signed the Buttonwood Agreement. In a few short years, this group of brokers would be known as the New York Stock Exchange, one of the greatest and most influential pillars in the global economy.

Exchange is a stock trading game of strategy and wit. Players carefully plan their strategy, phase by phase, trying to cash in big in a constantly changing market. However, playing the market is only half the battle- the only thing harder to predict than the stock market might just be the players sitting at the table with you. The one who can best match wits with their opponents will reign victorious in this fast-paced battle of social elite.

The game lasts 5 rounds, and each round is made up of 3 phases; 1.) The Stock Selection Phase, 2.) The Buy/Sell Phase, & 3.) The Market Influence Phase.

During each round players make their selection by putting the desired card face up in the phase sleeve and then placing it face down on the table. When all players have made their decision, all players reveal simultaneously before moving on to the next phase.

This lets players see what other people are doing so they can adjust their strategy during the following phases. However, the phase sleeves only reveal part of the information, so while you may find out what that a player is selling a specific stock you will not know how much.

Finally players get adjust the market, by moving the price of a single stock up or down. A Market Forces card will also be drawn, which produces a random effect on the market.

After the price for each stock has been adjusted, players complete their transaction with the bank at the new price, being mindful of the Market Bubble which can flip the price of a stock if the price gets too high or too low.

At the end of 5 rounds the player with the highest net worth (value in stocks + cash) wins the game.

Out of Stock

Kids Against Maturity

$29.99
SKU: 868989000462

4–10 Players, 30–90 Minutes, Age: 8+

This game is exactly what you think it is. It's Cards Against Humanity, but a family friendly version. Layered innuendos for parents and kids to enjoy equal levels of laughter. Each player takes a turn reading a blue question card. Everyone answers with one of their ten funniest white cards face down. The white question card chose funniest by the question reader wins that hand. The player with the predetermined amount of funniest cards chosen by the question readers win the game!

Out of Stock

Dune Board Game: Ixians and Tleilaxu House Expansion

$20.00
SKU: GF9 DUNE02

Note: This is an expansion and requires the Dune Board Game in order to play.

This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.

Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.

Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.

Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.

This expansion also introduces new game mechanics to help you gain advantages over your rivals.

Out of Stock

Succulent

$44.99
SKU: 810011720626

2–4 Players, 45–60 Minutes, Age: 10+

Your succulent garden is amazing! Through thoughtful selection, delicate pruning, and tireless care, you've earned a reputation as a master horticulturist. In Succulent, you compete against your peers for lucrative and prestigious projects that will cement your place as the community's premier succulent gardener.

The game is played over a series of turns during which players collect succulent cuttings from their gardens along with water crystals and use them to complete projects which grant various benefits, including earning points. Most victory points at the end of the game wins!

Out of Stock

Mind Extreme

$14.99
SKU: 854382007573

2–4 Players, 20 Minutes, Age: 8+

The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level, the more cards you have in hand, giving you more to juggle, but also more information to use during play.

The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100, you have two decks each numbered 1-50. Now you'll have two discard piles in play, with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

Out of Stock

Black Angel

$79.99
SKU: 3558380065340

1–4 Players, 60–120 Minutes, Age: 12+

Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.

The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).

At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….

All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.

Out of Stock

Trial By Trolley

$25.00
SKU: 811949032034

3–13 Players, 30–90 Minutes, Age: 14+

In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

Each other player is divided evenly among teams, and each player(s) will have a role for the round.

To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

Play continues for a number of rounds pre-determined by the number of players at the table.

Out of Stock

Santa Monica

$39.99
SKU: 729220070920

2–4 Players, 35–40 Minutes, Age: 14+

In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals?

Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!

Out of Stock

Herbaceous

$24.99
SKU: 019962279201

1–4 Players, 15–20 Minutes, Age: 8+

In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action:

  • Group herbs of same type
  • Group different types
  • Group pairs
  • Group any three types (same or different)

On your turn, you draw a herb, then decide to either keep it in your personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in your personal collection.

At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again.

At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.

In Stock
1 on hand, as of May 20 6:35pm
(Board - Family Games)

Fox in the Forest Duet (Best for 2 Player)

$15.99
SKU: 810011720480

2 Players, 30 Minutes, Age: 10+

In the innovative, two-player co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.

Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, to let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

In Stock
1 on hand, as of May 20 6:35pm
(Board - Family Games)

Fox in the Forest

$15.99
SKU: 859930005742

2 Players, 30 Minutes, Age: 10+

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...

In Stock
1 on hand, as of May 20 6:35pm
(Board - Family Games)

Vault of Dragons Board Game

$49.99
SKU: GF9 74002

2-4 Players, 60-90 Minutes, Age: 14+

In Vault of Dragons, players take the role of unsavory factions from the streets of Waterdeep, factions who have heard rumors of a hidden vault of gold under the city and are determined to locate it first.

In the game, players send followers to locations in Waterdeep to uncover rumors and treasure. Brawling with other factions to control key locations is to be expected, but beware the City Watch. Double-sided location tiles give players even more places to explore. Uncover the clues and enter the dungeons of the Undermountain to find the vault of dragons.

Out of Stock

Gaia Project: A Terra Mystica Game

$99.99
SKU: 841333104313

1-4 Players, 60-150 Minutes, Age: 12+

Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

Out of Stock

Game Of Thrones Board Game 2nd Edition

$59.99
SKU: FFG VA65

3-6 Players, 120-240 Minutes, Age: 14+

King Robert Baratheon is dead, and the lands of Westeros brace for battle.

In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.

Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.

The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!

During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.

In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.

Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.

Out of Stock

Halloween

$69.99
SKU: CTGQG1007

2-4 Players, 45-90 Minutes, Age: 12+

It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games, but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts, move them around town, scare people, and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all.

Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts, move them round the board, fight other ghosts, or use one of the numerous action cards that can give you great tactical advantage.

During each player’s turn, that player will perform three of the actions available on their Player Board. Each player can activate any Ghost on the main board, provided that its requirements are met. Players can also, at any time during their turn, occupy one or more Action Cards. These greatly enhance players’ options in the game. The game proceeds clockwise from the first player until the end of the game is triggered; this will happen when a player has completely run out of Haunt Tokens or if they occupy five Action Cards. A final scoring then
happens, and the player with the most Haunt Points (HP) wins.

In Stock
2 on hand, as of May 20 6:35pm
(Board - Strategy)

Spirit Island

$79.99
SKU: 798304339291

1-4 Players, 90-120 Minutes, Age: 13+

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Out of Stock

Spirit Island: Branch And Claw Expansion

$29.99
SKU: 798304339307

1-4 Players, 90-120 Minutes, Age: 13+

The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!

The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.

Out of Stock

Star Wars Rebellion

$99.99
SKU: 841333101053

2-4 Players, 180-240 Minutes, Age: 14+

Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.

Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

  • As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.
  • As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.

 

Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.

Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!s

In Stock
1 on hand, as of May 20 6:35pm
(Board - Strategy)

Star Wars: Outer Rim

$64.99
SKU: 841333109103

1-4 Players, 120-180 Minutes, Age: 14+

Take to the stars and become a living legend in Star Wars: Outer Rim, a game of bounty hunters, mercenaries, and smugglers for 1-4 players!

In Outer Rim, you take on the role of an underworld denizen, setting out to make your mark on the galaxy. You'll travel the outer rim in your personal ship, hire legendary Star Wars characters to join your crew, and try to become the most famous (or infamous) outlaw in the galaxy!

But it won't be easy since the warring factions of the galaxy roam the outer rim, hunting down the scum that have proven to be a thorn in their side, and other scoundrels looking to make their mark see you as the perfect target to bring down to bolster their own reputation. Do you have what it takes to survive in the outer rim and become a living legend?

In more detail, a game of Outer Rim takes place over a series of turns that sees players taking dangerous jobs, tracking down bounties, upgrading their ship, and more, all in service of gaining more and more fame. Regardless of the path you take to get there, your goal is to gain ten fame, which can come from a variety of sources, such as completing your character's personal goal, collecting on bounties and jobs, delivering illegal cargo, taking down patrols from the various factions struggling over the galaxy, and enjoying the finer things in life by purchasing luxury items with your hard-earned credits.

While the path to victory may be different for scoundrels finding their way in the Outer Rim, everyone starts from the bottom with a simple starship. Your player board not only tracks your fame progress, but also contains slots for your ship, your character card, gear, reputation, modifications, jobs, and bounties.

Out of Stock

Terror Below

$44.99
SKU: 850505008786

1-5 Players, 45-60 Minutes, Age: 10+

Terror Below is a game of government experiments gone wild in the Nevada desert. The faster you move, the more vibrations you make, attracting the attention of the vicious worms underground. Navigate the difficult terrain to collect valuable worm eggs and deliver them to locations around town to claim bounties. If you're feeling lucky, collect items and weapons to go hunt 'em.

The goal of Terror Below is to be the first player to score 20 victory points (VP) by collecting worm eggs and delivering them to locations around town — or alternatively, by hunting down and killing those vicious worms.

During the game, your squad of unlikely heroes will visit locations around the small desert town to find bounties, scavenge for weapons, and try to survive as you distract the worms. Eventually, those worms will attack. If you are in their path of destruction, you better be prepared for a fight!

Out of Stock

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