Board Games

Fort: Cats and Dogs Expansion

$12.99
SKU: 672975032944

2–4 Players, 20–40 Minutes, Age: 10+

You've begged and pleaded with your parents and finally...it's time to get a pet!

Fort: Cats & Dogs Expansion adds two modules to the Fort base game: dogs and cats. You can use one or both, as desired.

Dogs are loyal. If you play one, it will (usually) go stay in your doghouse, but they're fussy, so you can play a dog only if you meet its needs. Neglect a dog, and it'll wander off. At game end, whoever has the most dogs in their doghouse scores seven points!

Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their yard has cards of specific suits, even if the cat's current owner has them, too. The more cats you have at the end of the game, though, the more points you score.

Out of Stock

Cascadia

$39.99
SKU: 729220070982

1–4 Players, 30–45 Minutes, Age: 10+

Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest.

In the game, you take turns building out your own terrain area and populating it with wildlife. You start with three hexagonal habitat tiles (with five types of habitat in the game), and on a turn you choose a new habitat tile that's paired with a wildlife token, then place that tile next to your other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and you can place at most one tile on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so you must make the best of what's available — unless you have a nature token to spend so that you can pick your choice of each item.

Ideally you can place habitat tiles to create matching terrain that reduces fragmentation and creates wildlife corridors, mostly because you score for the largest area of each type of habitat at game's end, with a bonus if your group is larger than each other player's. At the same time, you want to place wildlife tokens so that you can maximize the number of points scored by them, with the wildlife goals being determined at random by one of the three scoring cards for each type of wildlife. Maybe hawks want to be separate from other hawks, while foxes want lots of different animals surrounding them and bears want to be in pairs. Can you make it happen?

In Stock
3 on hand, as of Nov 28 9:03am
(Board - Family Games)

Ghosts of Saltmarsh Board Game (Standard Edition)

$54.99
SKU: 634482875421

1–5 Players, 60 Minutes, Age: 14+

Ghosts of Saltmarsh is an expansion for any standalone title in the Dungeons & Dragons Adventure System board game series, and it features new adventures, map tiles, monsters, traps, and spells. To use this expansion, select your favorite heroes from one of the existing games, then dive into this new campaign!

The King of Keoland, after unsuccessful expansion to the north, has turned his eyes southward, to Saltmarsh, with the intention of turning this village into an important port to increase the stature of his kingdom — but not everyone in the village is happy about the new developments, and old enemies fight for control, unaware of a new enemy about to rear its ugly head.

You come through the town gates and cross Sharkfin Bridge...to the screams of townsfolk and the unmistakable sounds of fighting. You do not know the situation but you are sure you are needed.

Return to the classic gameplay of the D&D Adventure System, with some exciting new changes! You'll still take on the role of a D&D hero, with thematic skills and abilities, either on your own or as a group of up to five adventurers. You'll face multiple scenarios in an overarching campaign, evolving and leveling up your character on the way. You'll explore treacherous dungeons, avoid deadly traps, and defeat terrifying monsters. You can also play your favorite scenarios on their own as a standalone experience!

Ghosts of Saltmarsh includes eight new highly-detailed Sahuagin miniatures, including two powerful new villains to encounter in your adventures! You'll add these to the miniatures from your Adventure System Games to populate the board, using included tokens to represent any monsters you may not already have. (If you do own the related games, feel free to replace the token with the appropriate miniature!)

In addition to the "exploring" adventures familiar to fans of Adventure System games, where tiles come out one by one, there are adventures that take place in the town of Saltmarsh itself, a set map made up of six double-sized tiles, where you'll fight to keep villagers safe from monsters after their own ends. It's an exciting and different game mode, where without exploration, the new Adventure deck provides the challenges and surprises that stand between the Heroes and success.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Co-Operative)

Scrabble: World of Harry Potter

$34.99
SKU: 700304151926

2–4 Players, 60–90 Minutes, Age: 10+

Scrabble: Harry Potter features gameplay familiar to those who already know Scrabble, but in addition to the traditionally allowed words, players can use their "Wizarding World" vocabulary to earn "Magical Word" bonuses. Character names, places from the wizarding world, spells, and potion names can all be played onto the game board to score points. Players can also increase their score by completing directives from Harry Potter cards.

Scrabble: Harry Potter is an entirely different game than Mattel's Scrabble: Harry Potter Edition.

In Stock
3 on hand, as of Nov 28 9:03am
(Board - Family Games)

Taco Bell Party Pack Card Game

$24.99
SKU: 810558019269

2–6 Players, 20 Minutes, Age: 8+

In Taco Bell Party Pack Card Game, players gather various kinds of Taco Bell menu items, including crunchy tacos, bean burritos and Freezes, in an attempt to feed a crew of Taco Bell fans. Each member of a player's crew comes with specific cravings that need to be sated and doing so earns crave chips — tokens that look like tortilla chips and that have a surprise amount of points to reveal at the end of the game. Players can also use "sauce cards" to help snag food items and win.

In Stock
4 on hand, as of Nov 28 9:03am
(Board - Party Games)

Kittens in a Blender: Deluxe Edition

$19.99
SKU: 28672846146

2–6 Players, 20–30 Minutes, Age: 8+

The ever popular and oft requested Kittens in a Blender returns better than ever with even more unthinkable consequences. This Deluxe Edition packages the game in a swanky kitten resistant tin box and includes the 5-6 player expansion, More Kittens in a Blender, adding flavors, double kitten cards, and some new suPURRpowers!

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Party Games)

Good Puppers

$16.00
SKU: 859358006130

2–4 Players, 15–30 Minutes, Age: 14+

You have an important mission: Amass an adorable pile of dogs who will bury valuable, valuable bones that are worth points! The deck contains 100 dogs split across 10 different breeds, each with beautiful watercolor art. The rules are very simple to teach, and the game can be running within minutes.

You'll create stacks of dogs of the same breed - the larger the stack, the more powerful each played doggo's effect will be! These effects will mostly help you bury lots and lots of bones, and each breed has its own unique rule for increasing the value of bones at the end of the game.

Out of Stock

Gravwell: 2nd Edition

$45.00
SKU: 810011721913

1–6 Players, 20–45 Minutes, Age: 10+

In Gravwell, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route — but with careful card play, you can slingshot past these derelict craft and be the first to escape from the Gravwell!

Gravwell uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. At the start of each round, players draft fuel cards, picking up three pairs of two cards, with only the top card of each pile being visible; you get some information as to which moves you can expect from the other spaceships, but you won't know which moves you'll be forced to make when you draft your cards!

During a round, each player will play all of their fuel cards in the order of their choosing. During each phase of a round, each player chooses one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that they may tactically play only once per round to avoid such a situation.

Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins.

Gravwell: 2nd Edition features the same gameplay as earlier editions of the game, but now 40 fuel cards are included, which allows up to six players in the game at the same time. (Earlier editions maxed out at four players.) Additionally, ship ability cards are included that can give a unique power to each ship's captain trying to find their way home.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Strategy)

Sideshow Swap

$12.99
SKU: 073854093771

2–8 Players, 10–45 Minutes, Age: 8+

Sideshow Swap is an original, deduction-style party game based on cunning and chance. Players take turns swapping performer cards and playing tickets in an effort to sabotage others, all while trying to discover and hold the top performer before the game ends. Squirrel away money to play the best tickets and tilt the game in your favor. But beware! Other players are trying to ruin your plan as well, so it helps to keep track of where the best performers are as the chaos ensues. Cards are quickly and frequently changing between players, so you have to time your moves just right. The game ends when someone lays their last ticket, and players reveal their performers. The highest one wins!

In Stock
3 on hand, as of Nov 28 9:03am
(Board - Party Games)

Galaxy Trucker (New Edition)

$29.99
SKU: 8594156310615

2–4 Players, 20–30 Minutes, Age: 8+

In the fast and goofy family game Galaxy Trucker, players begin by simultaneously rummaging through the common warehouse, frantically trying to grab the most useful component tiles to build their spaceship — all in real-time.

Once the ships are launched, players encounter dangerous situations while vying for financial opportunities, each hoping to gain the most valuable cargo and finish with as much of their ship still intact as possible. Of course, that's easier said than done since many hazards will send pieces of your ship, your cargo, and your crew hurling into the depths of space.

The goal is to survive the trek — hopefully with at least some of your crew and ship intact — and have at least one credit by the end of the game. (Profit, yay!) Players earn credits by delivering goods, defeating pirates, having the best-looking ship, and reaching their destination before the others.

This version of Galaxy Trucker is a relaunch of the original 2007 release by Vlaada Chvátil that features new art, more ship tiles, tweaked card effects, and streamlined gameplay that consists of only a single flight through space. That said, should you want a longer, more challenging experience, you can play a three-flight game known as the "Transgalactic Trek".

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Family Games)

Whirling Witchcraft

$39.99
SKU: 729220070975

2–5 Players, 15–30 Minutes, Age: 14+

Being a witch is all about wielding powerful magical ingredients — but a witch can wield only so much power before everything blows up in their face. Choose your recipes wisely to clear your workbench and stick others with too much raw material because the first player to overflow their nemesis' cauldron with enough ingredients wins!

In Whirling Witchcraft, you start with a hand of four recipe cards, as well as a number of ingredients on your workbench; ingredients come in five types, and you have a limited number of spaces for each type on your workbench.

Everyone plays simultaneously during each round. You all choose and reveal a recipe from your hand at the same time, then you can use as many recipes in play in front of you as you wish to convert and transform ingredients. Maybe you'll turn a mushroom into the harder-to-find mandrake, then you can turn two mandrakes (using an older one and the one you just created) to make three mushrooms. You can use each recipe at most once a round, and when you're finished, place all of the final ingredients into a cauldron, then pass it to your neighbor on the right. They must then fit all of these ingredients on their workbench — and if they can't, they must return the "extra" ingredients to you for placement in your "Witch's Circle".

If you now have at least five ingredients in your Witch's Circle, the game ends and you win; otherwise you all pass your recipe cards in hand to the player on your left, refill your hand to four cards, then start a new round.

The game includes personality cards you can use to give each player a unique power, in addition to a different set of starting ingredients. Some recipes can be played in either of two directions to help you customize how you transform ingredients, and recipes might also have arcana symbols that give you bonus powers when you collect enough of them.

Can you put together the right cookbook to land your neighbor in hot water?

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Strategy)

Archaeology: A New Expedition

$19.99
SKU: 681706412801

2–5 Players, 20 Minutes, Age: 10+

You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots, and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit.

But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery!

In Archaeology: The New Expedition, you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random, then the chambers of the monument are loaded secretly with treasure cards.

On a turn, a player digs for treasure by drawing from the deck. If they find treasure, they don't show anyone and keep it; if they find a thief, they steal a card at random from an opponent; and if they find a sandstorm, all players lose half of their cards in hand to the marketplace, which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging, a player can:

  • Discard one or more maps to explore one chamber of the monument, looking at all the cards there and keeping some number of them.
  • Trade at the marketplace by laying down one or more treasure cards and picking up cards with equal or lesser trading value.
  • Sell to the museum by placing sets of treasure cards in front of them; in general, the more cards you have of a type, the more the set is worth.

Players can explore only once, but they can do the other actions repeatedly, and they can take these actions in any order. Once the deck is empty, players keep taking actions until they all pass in turn, after which they sell treasures to the museum. Whoever ends up with the most money wins!

According to the designer, Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards, the addition of new treasure types and additional cards to allow for five players, the adjustment of some treasure values, and the inclusion of six monuments instead of one to have more variety when exploring.

In Stock
1 on hand, as of Nov 28 9:03am
(Board - Family Games)

Parade

$19.99
SKU: 681706412016

2–6 Players, 45 Minutes, Age: 12+

The characters of Alice's Adventures in Wonderland are having a Parade!

All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession.

On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end.

The length of the parade line is important. If the number of the card you just played is less than the line length, you may receive the excess cards (counting from last played to the first of the line). But you don't take all the relevant cards, only the cards that meet one of these requirements:

1. the color is the same as color of the card just played, or
2. the number is the same or lower than the card just played

The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to his or her point piles. The player who has the least negative points after this is the winner.

Scoring:
Normally, negative points are same the number on the card. But if you have the most cards in a certain color, each of your cards of that color counts as only 1 negative point!

Thus, play your cards well!

In Stock
10 on hand, as of Nov 28 9:03am
(Board - Family Games)

Taverns of Tiefenthal

$49.99
SKU: 860001981759

2–4 Players, 60 Minutes, Age: 12+

In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?

In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.

AWARDS
2019 SXSW Tabletop Game of the Year nominee
2019 The American Tabletop Awards COMPLEX GAMES winner

AWARDS & HONORS

In Stock
1 on hand, as of Nov 28 9:03am
(Board - Family Games)

Great Plains (Best for 2 Player)

$29.99
SKU: 4260402316406

2 Players, 20 Minutes, Age: 10+

Our ancient ancestors created images on the walls of caves to tell stories about the world around them and the animals they shared it with — and perhaps they, like you, played games to make those stories come to life...

Great Plains is a mysterious game about a not-so-mysterious behavior of our kind: two players competing for the dominance over the Great Plains! With help from the spiritual animal world, they overcome hills, cross the lowlands, and invade each other's territory in order to become the tribe who will live on.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Family Games)

Happy City

$17.99
SKU: 759751001209

2–5 Players, 20-30 Minutes, Age: 10+

Become the mayor of your own mini-metropolis in Happy City! Buy buildings to attract residents, increase their happiness, and earn an income because you'll need money to grow, but in the end only the satisfaction of your citizens counts towards your final score. Strike the perfect balance to build the happiest city in town!

Happy City includes rules for two ways to play: a family version and an "expert version" that features more interaction and strategy.

In Stock
6 on hand, as of Nov 28 9:03am
(Board - Family Games)

Bees: The Secret Kingdom

$24.99
SKU: 5907222999325

2–6 Players, 10–30 Minutes, Age: 8+

Bees: The Secret Kingdom is family game based on Bees. In the game, players will choose between creating a honey card, or playing a flower card to get pollen tokens. This simple game has 2 modes, the first is for families and younger players, and second, the advanced one, is for adults.

The basic rules are really simple – players can draw two Gathering cards and play one of them, or make Honey using their gathered Resources. Playing Gathering cards grants all the players Resources tokens, but the player who was using this card will gain the greatest benefit. Despite the small cooperative touch, this is a fully competitive game and only the player who gains the most points wins.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Family Games)

Descent: Legends of the Dark

$174.99
SKU: 841333112202

1–4 Players, 120–180 Minutes, Age: 14+

Forge your own legend together with friends as you adventure across the vibrant fantasy realm of Terrinoth in the co-operative dungeon-crawling board game Descent: Legends of the Dark. Powered by an integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you'll begin an unexpected adventure — an adventure told across the sixteen quests of the "Blood and Flame" campaign. Throughout your campaign, you'll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats. With 46 pieces of 3D terrain and forty hero and monster miniatures to draw you into the game, your greatest adventure is yet before you! Your objectives will change from quest to quest as you follow the overarching story of the campaign.

Core gameplay mechanisms such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios.

Gameplay is fast and intuitive. You take three actions each turn: one maneuver action and two additional actions of your choice. Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you can reposition to put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero's abilities and weapons to deal maximum damage or inflict harmful conditions on your foes, or you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action, which lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities!

Your hero sheet isn't the only thing you can ready. Every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, which are sleeved together back-to-back to create a single attack card. Skill cards can also be readied, switching between two complementary abilities.

The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects, and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You'll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more. Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark and its expansions.

In Stock
1 on hand, as of Nov 28 9:03am
(Board - Co-Operative)

Tic Tac K.O. - Dragons vs Unicorns

$19.99
SKU: 810031364947

2-4 players, 30-60 Minutes, Ages 8+

Tic Tac K.O. is a quick-to-learn card game that puts a diabolical twist on Tic Tac Toe, letting you smack your opponents to the side as you claim squares in your quest for victory. These adorable ruthless Dragons and Unicorns won't hesitate to destroy their opponents with fire, lightning, or a swift kick in the patoot.

In Stock
13 on hand, as of Nov 28 9:03am
(Board - Party Games)

Catan 3D Edition

$300.00
SKU: 029877031719

3–4 Players, 60–120 Minutes, Age: 10+

In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.

In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately-designed player pieces are antiqued for a look that's full of history and character.

In Stock
5 on hand, as of Nov 28 9:03am
(Board - Family Games)

Monopoly: Dragon Ball Super

$42.99
SKU: 700304154255

2–6 Players, 60–120 Minutes, Age: 8+

Fierce competition is rife for Dragon Ball enthusiasts and challengers in Monopoly: Dragon Ball Super, where a battle with Beerus, the mythical God of Destruction, sets the stage for a Tournament of Power where the strongest fighter will win.

Buy, sell, and trade characters from the Dragon Ball Super universes to come out with the most riches. The custom sunburst game board features 26 spaces named for your favorite fighters, including Goku, Jiren, Gohan, Piccolo, Frost, and Vegeta in various forms, around a collage of other series characters such as Androids 17 and 18, Kamesennin, Hit, Toppo, Tenshinhan, and more!

In Stock
3 on hand, as of Nov 28 9:03am
(Board - Family Games)

Monopoly: National Parks Edition

$42.99
SKU: 700304153579

2–8 Players, 120 Minutes, Age: 8+

Monopoly themed to U.S. National Parks. Properties are renamed as various national parks (Yosemite replaces Park Place, Yellowstone replaces Boardwalk). Chance and Community Chest cards are appropriately themed. Trails replace Railroads. Playing pieces include a bear, hiking boot, cannon, ranger hat, backpacker, covered wagon, tent, and canoe.

In Stock
1 on hand, as of Nov 28 9:03am
(Board - Family Games)

Jenga: Godzilla

$23.99
SKU: 700304153517

1–8 Players, 10–30 Minutes, Age: 6+

Classic Jenga reskinned and rethemed with a Godzilla mechanic that forces players to draw increasingly higher numbers of blocks on their turns.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Family Games)

Jenga: Harry Potter

$34.99
SKU: 700304154835

1–4 Players, 5–15 Minutes, Age: 6+

It’s time for class at Hogwarts School of Witchcraft and Wizardry, but before your lessons can begin, you've got to make it through the arched doors at the top of the school's grand staircase. Will you make it before the stairs fall away from underneath your unpredictable path?

Let the ever-changing staircase in Jenga: Harry Potter put your dexterous skills to the test by carefully removing and replacing blocks towards the door at the top of the tower. Represent your favorite Hogwarts house by choosing one of four color-coded markers representing Gryffindor, Hufflepuff, Slytherin, and Ravenclaw and prepare to make your way to the top. A custom die determines how many blocks to pull and stack as well as the number of stairs you can move your house marker. Watch your steps! If the tower comes crashing down, you'll be late for class and have to rebuild. The first student to reach the top wins and will bring glory to their Hogwarts house.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Family Games)

Bad Bones

$59.99
SKU: 650414296348

1–6 Players, 30–45 Minutes, Age: 8+

You lead the good life at the top of your tower, contemplating your peaceful kingdom and chatting with your charming neighbors. Life is absolute happiness. Well, it was...

Terrible skeletons have arisen with a creepy clatter from their graves across the realms' ancient cemeteries. Those scouts that return report endless streams of bony hordes marching toward each kingdom, ravaging the lands as they come. Faced with this sudden threat, even your once friendly neighbors seem to have turned against you as they withdraw to their keeps to defend their own frightened kingdoms, focusing on their own villages and tower.

Your kingdom is at siege by the living dead. You raise troops, build walls, lay traps, prepare magical spells and even wake your pet dragon. Hopefully they can be slowed, or if you're devilishly crafty, they can be turned toward those traitorous adjoining kingdoms. In this battle, your best asset is your brave and proud hero, who stands ready to slay those piles of walking bones. Alas, he can't fight everywhere, so if things get truly desperate, you could offer them your treasure to get some relief.

The ivory invaders want somewhere to call their own to live out their death in peace, and they have their eye sockets on you! Will you hold out, or will your home become the retirement village of the damned...?

Bad Bones is a game in which you must survive an invasion of ever more numerous and dangerous skeletons. The invasion cannot be defeated, so you must outlast your opponents to win the day. At your disposal are a range of weapons that defeat, slow, or even deflect the skeletons towards the other players. The game ends when one player's tower or village is wiped out.

A game turn takes place in four phases:

1] Hero Movement and Combat: Move your hero and eliminate the skeletons from the destination square.
2) Trap Placement: Place or remove traps on your personal board.
3) Skeletons Move: Move the skeletons forward, damaging your tower or your village if they move far enough.
4) Skeletons Spawn: Place new skeletons among the streams and on the edges of the player boards.

Each phase happens simultaneously for all players on their own player board, which means a game with up to six players can take only thirty minutes. Multiple copies of the game can be combined to play with as many players as you have space for, and the game can also be played solo. The rules are simple to explain and understand, with several strategic variations for experts.

In Stock
2 on hand, as of Nov 28 9:03am
(Board - Strategy)

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