Board Games

Exploding Kittens: Barking Kittens

$25.99
SKU: 852131006310

2–5 Players, 15 Minutes, Age: 7+

This is the Third Expansion of Exploding Kittens. Note: You need the base set to play.

It includes 20 new cards, instructions, and a wearable "Tower of Power" cat crown

On Hand: 6

Throw Throw Burrito: Extreme Outdoor Edition

$49.99
SKU: 852131006297

2–6 Players, 15 Minutes, Age: 7+

From the creators of Exploding Kittens, Throw Throw Burrito Extreme Outdoor Edition is the world’s first dodgeball card game, now EXTREME!

Try to collect matching sets of oversized cards faster than your opponents while simultaneously ducking, dodging, and throwing 3-foot tall inflatable burritos. The cards you collect earn points, but getting hit by flying giant burritos loses them. Clear some space and go outside, because you’ve never played a party game quite like this before. Rack up points by finding sets of three in the deck. Find matches before anyone else does. Steal points from your opponents by hitting them with giant inflatable burritos. Declare war on your friends, brawl it out with a neighbor, or duel to determine the winner.

On Hand: 12

Gloomhaven: Jaws of the Lion (Stand Alone or Expansion)

$49.99
SKU: 644216610563

1–4 Players, 30–120 Minutes, Age: 14+

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

On Hand: 5

Ettin

$39.99
SKU: 634482875025

2–8 Players, 60 Minutes, Age: 14+

From the mists of war, a pair of great nations rise together like a two-headed giant. They march across the land crushing their foes. As one, they combine their strengths, thwart their enemies, and achieve a triumphant destiny.

Ettin is a 2-8 player card-drafting game in which teams of two compete against each other in fierce skirmishes and fast global conflicts. Your alliance shares strategies, defenses, and resources as you face off against neighboring enemies. You can even expand to 16+ players with multiple copies of the game!

Each of the eight unique nations has a different focus and playing style, designed to be a formidable opponent or a reliable friend. Pairs of enemies and allies play at the same time, making even the most climactic global conflicts between eight players shockingly quick.

On Hand: 2

Tiny Towns

$39.99
SKU: 729220070531

1–6 Players, 45–60 Minutes, Age: 14+

You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

On Hand: 2

Tang Garden

$64.99
SKU: 602573705063

1–4 Players, 40–60 Minutes, Age: 14+

The Tang dynasty was considered the first golden age of the classical and now iconic Chinese gardens. Emperor Xuanzong built the magnificent imperial Garden of the Majestic Clear Lake as an homage of life itself and from where he ruled. Players will act as Imperial Garden Designers and they will be called to build the most incredible garden while balancing the elements of Nature.

Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.

During the game, by placing tiles on special parts of the board, you will be able to place a panorama tile, a new element that adds a never ending perspective for the visitors. Both small and big panoramas will be placed perpendicularly to the board by attaching it to the board insert by creating a seamless look on the four sides of the board. The Panoramas will interact with the characters at the end of the game by giving prestige points based on what your visitor sees and likes.

At the end of the game, the player with the most prestige will be the winner.

On Hand: 2

Betrayal at Mystery Mansion (Scooby-Doo)

$34.99
SKU: 630509904433

3–5 Players, 25–50 Minutes, Age: 8+

Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!

Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what's really going on, that's when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?

Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.

Zombie Dice: Deluxe

$19.99
SKU: 080742097582

2–99 Players, 10–20 Minutes, Age: 10+

oin us in celebrating 10 years of Zombie Dice! This boxed set features new 16mm translucent dice with custom debossed images (6 green,4 yellow, 3 red), as well as a dice bag with a screen printing of our brain-hungry Zombie. Also included are six tarot-sized dry-erase scorecards and a dry-erase marker, making this set completely playable right out of the box!

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

On Hand: 3

Shuffle Grand Prix

$19.99
SKU: 073854024799

2–4 Players, 30 Minutes, Age: 13+

Shuffle Grand Prix is a Racing Card Game where fellow drivers battle in a fast-paced, strategic challenge to out-distance the competition.

Just like your favorite racing video games, you select your drivers to take advantage of their unique abilities. Play cards to slow your opponents and protect yourself against sabotage. The person who travels the furthest distance by the time the distance cards run out takes home the checkered flag. It is everyone for themselves out there, so don’t be left behind.

With just the right amount of strategy, intense graphics and action to amuse and engage, Shuffle Grand Prix is a family-friendly game that appeals to the competitive side of us all. It’s also a great gateway into light strategy games!

On Hand: 6

Tattoo Stories

$24.99
SKU: 073854024980

4–6 Players, 15–30 Minutes, Age: 12+

Tattoo Stories is a drawing party game where your art skills don’t matter. In a series of quick-paced tattoo competitions, win the most points by making up tattoos and telling the best stories. Compete to get your tattoo and story selected. It’s easy to learn, and you’ll be having fun in a matter of 3 minutes. You will be surprised by the creative tattoos and stories you and your friends can make up.

The game includes lots of fun, creative prompts (tattoo elements) to help you design the best tattoo. This game is fun to play with your friends and family. Each player has a dry erase board and marker on which to draw their tattoos. The “customer” chooses five cards, containing tattoo elements that should be included in their tattoo. Then, the “tattoo artists” will have three minutes to ask the customer questions, and create their tattoo. After the three minutes are up, each player will reveal their tattoo to the group, and pitch their tattoo to the customer. The customer awards each individual element card to the person who used it best/most creatively. The player with the most cards after every player has drawn twice wins the game.

On Hand: 5

Exchange Board Game

$29.99
SKU: 073854025437

3–6 Players, 30–45 Minutes, Age: 10+

The year is 1792, and you and 23 New York City stockbrokers just signed the Buttonwood Agreement. In a few short years, this group of brokers would be known as the New York Stock Exchange, one of the greatest and most influential pillars in the global economy.

Exchange is a stock trading game of strategy and wit. Players carefully plan their strategy, phase by phase, trying to cash in big in a constantly changing market. However, playing the market is only half the battle- the only thing harder to predict than the stock market might just be the players sitting at the table with you. The one who can best match wits with their opponents will reign victorious in this fast-paced battle of social elite.

The game lasts 5 rounds, and each round is made up of 3 phases; 1.) The Stock Selection Phase, 2.) The Buy/Sell Phase, & 3.) The Market Influence Phase.

During each round players make their selection by putting the desired card face up in the phase sleeve and then placing it face down on the table. When all players have made their decision, all players reveal simultaneously before moving on to the next phase.

This lets players see what other people are doing so they can adjust their strategy during the following phases. However, the phase sleeves only reveal part of the information, so while you may find out what that a player is selling a specific stock you will not know how much.

Finally players get adjust the market, by moving the price of a single stock up or down. A Market Forces card will also be drawn, which produces a random effect on the market.

After the price for each stock has been adjusted, players complete their transaction with the bank at the new price, being mindful of the Market Bubble which can flip the price of a stock if the price gets too high or too low.

At the end of 5 rounds the player with the highest net worth (value in stocks + cash) wins the game.

On Hand: 4

Kids Against Maturity

$29.99
SKU: 868989000462

4–10 Players, 30–90 Minutes, Age: 8+

This game is exactly what you think it is. It's Cards Against Humanity, but a family friendly version. Layered innuendos for parents and kids to enjoy equal levels of laughter. Each player takes a turn reading a blue question card. Everyone answers with one of their ten funniest white cards face down. The white question card chose funniest by the question reader wins that hand. The player with the predetermined amount of funniest cards chosen by the question readers win the game!

On Hand: 7

Dune Board Game: Ixians and Tleilaxu House Expansion

$20.00
SKU: GF9 DUNE02

Note: This is an expansion and requires the Dune Board Game in order to play.

This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.

Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.

Ixian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.

Both the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.

This expansion also introduces new game mechanics to help you gain advantages over your rivals.

On Hand: 1

Succulent

$44.99
SKU: 810011720626

2–4 Players, 45–60 Minutes, Age: 10+

Your succulent garden is amazing! Through thoughtful selection, delicate pruning, and tireless care, you've earned a reputation as a master horticulturist. In Succulent, you compete against your peers for lucrative and prestigious projects that will cement your place as the community's premier succulent gardener.

The game is played over a series of turns during which players collect succulent cuttings from their gardens along with water crystals and use them to complete projects which grant various benefits, including earning points. Most victory points at the end of the game wins!

On Hand: 2

Mind Extreme

$14.99
SKU: 854382007573

2–4 Players, 20 Minutes, Age: 8+

The Mind Extreme functions like The Mind, with players trying to play cards from their hand in ascending order — without consulting one another! — so that they can complete a certain number of levels and win. The higher the level, the more cards you have in hand, giving you more to juggle, but also more information to use during play.

The Mind Extreme offers a more complex challenge as now instead of a deck of cards from 1-100, you have two decks each numbered 1-50. Now you'll have two discard piles in play, with cards from one deck needing to be played in ascending order and cards from the other being played in descending order. What's more, some levels must be played blind — that is, with the cards discarded face down so that no one sees what you've played. Can all players get in the right groove and discard everything in the proper order?

On Hand: 4

Black Angel

$79.99
SKU: ASM FAR01

1–4 Players, 60–120 Minutes, Age: 12+

Humanity, through its irresponsible behavior, has exhausted the natural resources of Earth, making it almost uninhabitable. In a burst of lucidity, pressed by the irreversible degradation of your planet, the great nations are forced to put aside their differences and share their knowledge in order to create the most vast spacecraft ever constructed. Thus, the BLACK ANGEL project is launched.

The Black Angel, the first intergalactic frigate in history, must transport the genetic heritage of humanity beyond known worlds, over a journey that is likely to last several thousand years. Her crew will be composed of only robots. Because no nation is willing to trust creation of the AI (artificial intelligence) that will control this crew to any other nation, a compromise is found: The Black Angel will be co-managed by several AIs, and the utility of each decision will be evaluated in VP (Validation Process).

At the completion of this long and perilous voyage, when a new inhabitable planet has been reached, the AI that has earned the most VP will be entrusted with reawakening Humanity, and overseeing its new start….

All the reports are in agreement: The Black Angel is approaching Spes, a planet with the highest probability for habitability by the human species. Take advantage of our approach to maintain the good relations you have gradually woven with the benevolent Alien species populating the galaxy, and watch out for the dreaded Ravagers, who would do anything to prevent you from reaching Spes.

On Hand: 3

Trial By Trolley

$25.00
SKU: 811949032034

3–13 Players, 30–90 Minutes, Age: 14+

In Trial by Trolley, one player acts as the Trolley Operator and must choose where to send a murderous, out of control, trolley. Every other player at the table plays cards and argues in order to convince the operator to spare their lives and condemn everyone on the other track to a gruesome death-by-trolley.

Each round, one player will act as the trolley conductor. This person will be the judge, and will choose which track the trolley will murder.

Each other player is divided evenly among teams, and each player(s) will have a role for the round.

To begin, one player will draw 3 angelic tracks, choose one to play to the table, and then randomly reveal a 2nd angelic track from the deck to add to the track. Another player will draw 3 demonic tracks, and choose to add one to the opposing teams track, attempting to sabotage them, and spare their own tracks. Finally, player(s) will draw track modifiers to place on any track card on the table. They can play on their own tracks, to sway the judge, or they may play on their opponents, to further sway the judge into murdering their opponent's track.

The judge will ponder this conundrum, and eventually decide to murder one track. The track that was spared is the winner for the round!

Play continues for a number of rounds pre-determined by the number of players at the table.

On Hand: 1

Santa Monica

$39.99
SKU: 729220070920

2–4 Players, 35–40 Minutes, Age: 14+

In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals?

Each turn, you draft a feature card from the display to build up either your beach or your street. These features work together to score you victory points. The player with the most points wins!

On Hand: 2

Herbaceous

$24.99
SKU: 019962279201

1–4 Players, 15–20 Minutes, Age: 8+

In Herbaceous, herb collectors compete to grow and store the most valuable medley of herbs. Everyone starts with four containers, each of which allows a different grouping action:

  • Group herbs of same type
  • Group different types
  • Group pairs
  • Group any three types (same or different)

On your turn, you draw a herb, then decide to either keep it in your personal collection or put in into the communal pile. If kept, the next card goes to the communal pile; if placed in the communal pile, the next card goes in your personal collection.

At the start of your turn, you can decide to use a container. If so, you assemble cards from personal and communal spaces, group them, then turn them all over. You have then "collected" those and can't use the container again.

At the end of the game, collectors determine the best collection as a combination of value from their collection, matching herbs, and herb sets.

On Hand: 0

Fox in the Forest Duet (Best for 2 Player)

$14.99
SKU: 810011720480

2 Players, 30 Minutes, Age: 10+

In the innovative, two-player co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest.

Work together to play tricks and move through the forest. Use the special abilities of the characters to exchange cards with each other, to let your teammate follow with any card, and more. Win as a team by collecting all the gems, but be careful to stay on the path and not get lost in the forest!

On Hand: 2

Fox in the Forest

$14.99
SKU: 859930005742

2 Players, 30 Minutes, Age: 10+

The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...

On Hand: 1

Vault of Dragons Board Game

$49.99
SKU: GF9 74002

2-4 Players, 60-90 Minutes, Age: 14+

In Vault of Dragons, players take the role of unsavory factions from the streets of Waterdeep, factions who have heard rumors of a hidden vault of gold under the city and are determined to locate it first.

In the game, players send followers to locations in Waterdeep to uncover rumors and treasure. Brawling with other factions to control key locations is to be expected, but beware the City Watch. Double-sided location tiles give players even more places to explore. Uncover the clues and enter the dungeons of the Undermountain to find the vault of dragons.

Vault of Dragons Board Game

$49.99
SKU: GF9 74002

2-4 Players, 60-90 Minutes, Age: 14+

In Vault of Dragons, players take the role of unsavory factions from the streets of Waterdeep, factions who have heard rumors of a hidden vault of gold under the city and are determined to locate it first.

In the game, players send followers to locations in Waterdeep to uncover rumors and treasure. Brawling with other factions to control key locations is to be expected, but beware the City Watch. Double-sided location tiles give players even more places to explore. Uncover the clues and enter the dungeons of the Undermountain to find the vault of dragons.

Reef

$39.99
SKU: 826956600206

2-4 Players, 30-45 Minutes, Age: 8+

In the game Reef, players take on the role of a coral reef, carefully selecting colors and patterns in which to grow and expand. On each turn, players can choose to pick up a new card from a choice of four, or play a card that is already in hand. Each card provides two reef pieces and a pattern that scores points if the existing reef has it (after placing the two new pieces). Whoever has the most points when the reef pieces (or card deck) run out wins!

Reef is an abstract strategy game suited for players aged 8 and up. While it could take thousands of years for a coral reef to grow, a game of Reef should take only 30-45 minutes.

On Hand: 1

Root: Underworld Expansion Kickstarter Edition

$89.99
SKU: 672975032067

2-6 Players, 60-90 Minutes, Age: 10+

New factions and battlefields join the world of Root!

The Underworld Expansion includes:

  • The Great Underground Duchy: an imperial faction that mixes the flexibility of the Marquise with the escalating Eyrie Dynasties.
  • The Corvid Conspiracy: a secretive faction that hatches plots directly into the hands of their opponents.
  • Two new maps: dig tunnels on the mountain map or fight to control the ferry on the lake map.
On Hand: 5

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